Core/Entities: Phasing rewrite
This commit is contained in:
@@ -0,0 +1,299 @@
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/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Game.Conditions;
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using Game.Entities;
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using System.Collections.Concurrent;
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using System.Linq;
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namespace Game
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{
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public class PhaseShift
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{
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public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
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{
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var phase = new PhaseRef(phaseId, flags, null);
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ModifyPhasesReferences(phase, references);
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if (areaConditions != null)
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phase.AreaConditions = areaConditions;
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Phases.Add(phase);
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return true;
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}
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public bool RemovePhase(uint phaseId)
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{
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var phaseRef = new PhaseRef(phaseId, PhaseFlags.None, null);
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if (Phases.Contains(phaseRef))
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{
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ModifyPhasesReferences(phaseRef, -1);
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if (phaseRef.References == 0)
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{
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Phases.Remove(phaseRef);
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return true;
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}
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return false;
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}
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return false;
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}
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public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
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{
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VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
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return true; //Tryadd? maybe Concurrent
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}
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public bool RemoveVisibleMapId(uint visibleMapId)
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{
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if (VisibleMapIds.ContainsKey(visibleMapId))
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{
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var mapIdRef = VisibleMapIds[visibleMapId];
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if ((--mapIdRef.References) == 0)
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{
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VisibleMapIds.Remove(visibleMapId);
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return true;
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}
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return false;
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}
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return false;
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}
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public bool AddUiWorldMapAreaIdSwap(uint uiWorldMapAreaId, int references = 1)
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{
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UiWorldMapAreaIdSwaps.Add(uiWorldMapAreaId, new UiWorldMapAreaIdSwapRef(references));
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return true; //Tryadd? maybe Concurrent
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}
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public bool RemoveUiWorldMapAreaIdSwap(uint uiWorldMapAreaId)
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{
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if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
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{
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var value = UiWorldMapAreaIdSwaps[uiWorldMapAreaId];
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if ((--value.References) == 0)
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{
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UiWorldMapAreaIdSwaps.Remove(uiWorldMapAreaId);
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return true;
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}
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return false;
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}
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return false;
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}
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public void Clear()
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{
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ClearPhases();
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PersonalGuid.Clear();
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VisibleMapIds.Clear();
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UiWorldMapAreaIdSwaps.Clear();
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}
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public void ClearPhases()
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{
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Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse;
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Phases.Clear();
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NonCosmeticReferences = 0;
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CosmeticReferences = 0;
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DefaultReferences = 0;
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UpdateUnphasedFlag();
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}
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public bool CanSee(PhaseShift other)
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{
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if (Flags.HasFlag(PhaseShiftFlags.Unphased) && other.Flags.HasFlag(PhaseShiftFlags.Unphased))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.AlwaysVisible) || other.Flags.HasFlag(PhaseShiftFlags.AlwaysVisible))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.Inverse) && other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return true;
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PhaseFlags excludePhasesWithFlag = PhaseFlags.None;
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if (Flags.HasFlag(PhaseShiftFlags.NoCosmetic) && other.Flags.HasFlag(PhaseShiftFlags.NoCosmetic))
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excludePhasesWithFlag = PhaseFlags.Cosmetic;
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if (!Flags.HasFlag(PhaseShiftFlags.Inverse) && !other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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{
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ObjectGuid ownerGuid = PersonalGuid;
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ObjectGuid otherPersonalGuid = other.PersonalGuid;
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return Phases.Intersect(other.Phases, (myPhase, otherPhase) =>
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{
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return !myPhase.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid);
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}).Any();
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}
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var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
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{
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if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
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return true;
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foreach (var itr in phaseShift.Phases)
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{
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if (itr.Flags.HasAnyFlag(excludePhasesWithFlag))
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continue;
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var index = excludedPhaseShift.Phases.IndexOf(itr);
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if (index == -1 || excludedPhaseShift.Phases[index].Flags.HasAnyFlag(excludePhasesWithFlag))
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return true;
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}
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return false;
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});
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if (other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return checkInversePhaseShift(this, other);
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return checkInversePhaseShift(other, this);
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}
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public void ModifyPhasesReferences(PhaseRef phaseRef, int references)
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{
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phaseRef.References += references;
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if (!IsDbPhaseShift)
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{
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if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
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CosmeticReferences += references;
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else if (phaseRef.Id != 169)
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NonCosmeticReferences += references;
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else
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DefaultReferences += references;
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if (CosmeticReferences != 0)
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Flags |= PhaseShiftFlags.NoCosmetic;
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else
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Flags &= ~PhaseShiftFlags.NoCosmetic;
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UpdateUnphasedFlag();
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}
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}
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public void UpdateUnphasedFlag()
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{
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PhaseShiftFlags unphasedFlag = !Flags.HasAnyFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.Unphased : PhaseShiftFlags.InverseUnphased;
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Flags &= ~(!Flags.HasFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.InverseUnphased : PhaseShiftFlags.Unphased);
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if (NonCosmeticReferences != 0 && DefaultReferences == 0)
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Flags &= ~unphasedFlag;
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else
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Flags |= unphasedFlag;
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}
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public bool HasPhase(uint phaseId) { return Phases.Contains(new PhaseRef(phaseId, PhaseFlags.None, null)); }
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public List<PhaseRef> GetPhases() { return Phases; }
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public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
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public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
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public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId); }
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> GetUiWorldMapAreaIdSwaps() { return UiWorldMapAreaIdSwaps; }
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public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
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public ObjectGuid PersonalGuid;
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public List<PhaseRef> Phases = new List<PhaseRef>();
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public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>();
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>();
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int NonCosmeticReferences;
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int CosmeticReferences;
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int DefaultReferences;
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public bool IsDbPhaseShift;
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}
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public struct PhaseRef
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{
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public PhaseRef(uint id, PhaseFlags flags, List<Condition> conditions)
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{
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Id = id;
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Flags = flags;
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References = 0;
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AreaConditions = conditions;
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}
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public uint Id;
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public PhaseFlags Flags;
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public int References;
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public List<Condition> AreaConditions;
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public static bool operator <(PhaseRef left, PhaseRef right)
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{
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return left.Id < right.Id;
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}
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public static bool operator >(PhaseRef left, PhaseRef right)
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{
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return left.Id > right.Id;
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}
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public static bool operator ==(PhaseRef left, PhaseRef right) { return left.Id == right.Id; }
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public static bool operator !=(PhaseRef left, PhaseRef right) { return !(left == right); }
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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}
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public struct VisibleMapIdRef
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{
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public VisibleMapIdRef(int references, TerrainSwapInfo visibleMapInfo)
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{
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References = references;
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VisibleMapInfo = visibleMapInfo;
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}
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public int References;
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public TerrainSwapInfo VisibleMapInfo;
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}
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public struct UiWorldMapAreaIdSwapRef
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{
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public UiWorldMapAreaIdSwapRef(int references)
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{
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References = references;
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}
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public int References;
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}
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public enum PhaseShiftFlags
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{
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None = 0x00,
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AlwaysVisible = 0x01, // Ignores all phasing, can see everything and be seen by everything
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Inverse = 0x02, // By default having at least one shared phase for two objects means they can see each other
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// this flag makes objects see each other if they have at least one non-shared phase
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InverseUnphased = 0x04,
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Unphased = 0x08,
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NoCosmetic = 0x10 // This flag ignores shared cosmetic phases (two players that both have shared cosmetic phase but no other phase cannot see each other)
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}
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public enum PhaseFlags : ushort
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{
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None = 0x0,
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Cosmetic = 0x1,
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Personal = 0x2
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}
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}
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@@ -0,0 +1,573 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Game.DataStorage;
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using Game.Entities;
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using Framework.Constants;
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using Game.Conditions;
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using Game.Spells;
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using System.Linq;
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using Game.Network.Packets;
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using Game.Chat;
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using Game.Maps;
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namespace Game
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{
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public class PhasingHandler
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{
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public static PhaseShift EmptyPhaseShift = new PhaseShift();
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public static PhaseFlags GetPhaseFlags(uint phaseId)
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{
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PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(phaseId);
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if (phase != null)
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{
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if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Cosmetic))
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return PhaseFlags.Cosmetic;
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if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Personal))
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return PhaseFlags.Personal;
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}
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return PhaseFlags.None;
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}
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public static void ForAllControlled(Unit unit, Action<Unit> func)
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{
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foreach (Unit controlled in unit.m_Controlled)
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if (controlled.GetTypeId() != TypeId.Player)
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func(controlled);
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for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
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{
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if (!unit.m_SummonSlot[i].IsEmpty())
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{
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Creature summon = unit.GetMap().GetCreature(unit.m_SummonSlot[i]);
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if (summon)
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func(summon);
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}
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}
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}
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public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null);
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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AddPhase(controlled, phaseId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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bool changed = obj.GetPhaseShift().RemovePhase(phaseId);
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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RemovePhase(controlled, phaseId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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if (phasesInGroup.Empty())
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return;
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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AddPhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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if (phasesInGroup.Empty())
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return;
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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RemovePhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void AddVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo);
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foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiWorldMapAreaIDSwaps)
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changed = obj.GetPhaseShift().AddUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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{
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AddVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(obj, false, changed);
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}
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public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId);
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foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiWorldMapAreaIDSwaps)
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changed = obj.GetPhaseShift().RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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{
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RemoveVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(obj, false, changed);
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}
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public static void ResetPhaseShift(WorldObject obj)
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{
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obj.GetPhaseShift().Clear();
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obj.GetSuppressedPhaseShift().Clear();
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}
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public static void InheritPhaseShift(WorldObject target, WorldObject source)
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{
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target.SetPhaseShift(source.GetPhaseShift());
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target.SetSuppressedPhaseShift(source.GetSuppressedPhaseShift());
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}
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public static void OnMapChange(WorldObject obj)
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{
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PhaseShift phaseShift = obj.GetPhaseShift();
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PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
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ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
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obj.GetPhaseShift().VisibleMapIds.Clear();
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obj.GetPhaseShift().UiWorldMapAreaIdSwaps.Clear();
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obj.GetSuppressedPhaseShift().VisibleMapIds.Clear();
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var visibleMapIds = Global.ObjectMgr.GetTerrainSwapsForMap(obj.GetMapId());
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if (!visibleMapIds.Empty())
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{
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foreach (TerrainSwapInfo visibleMapInfo in visibleMapIds)
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{
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if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, visibleMapInfo.Id, srcInfo))
|
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{
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phaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo);
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foreach (uint uiWorldMapAreaIdSwap in visibleMapInfo.UiWorldMapAreaIDSwaps)
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phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap);
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||||
}
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else
|
||||
suppressedPhaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateVisibilityIfNeeded(obj, false, true);
|
||||
}
|
||||
|
||||
public static void OnAreaChange(WorldObject obj)
|
||||
{
|
||||
PhaseShift phaseShift = obj.GetPhaseShift();
|
||||
PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
|
||||
var oldPhases = phaseShift.GetPhases(); // for comparison
|
||||
ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
|
||||
|
||||
obj.GetPhaseShift().ClearPhases();
|
||||
obj.GetSuppressedPhaseShift().ClearPhases();
|
||||
|
||||
uint areaId = obj.GetAreaId();
|
||||
AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId);
|
||||
while (areaEntry != null)
|
||||
{
|
||||
var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id);
|
||||
if (!newAreaPhases.Empty())
|
||||
{
|
||||
foreach (PhaseAreaInfo phaseArea in newAreaPhases)
|
||||
{
|
||||
if (phaseArea.SubAreaExclusions.Contains(areaId))
|
||||
continue;
|
||||
|
||||
uint phaseId = phaseArea.PhaseInfo.Id;
|
||||
if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions))
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
|
||||
else
|
||||
suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
|
||||
}
|
||||
}
|
||||
|
||||
areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
|
||||
}
|
||||
|
||||
bool changed = phaseShift.GetPhases() != oldPhases;
|
||||
Unit unit = obj.ToUnit();
|
||||
if (unit)
|
||||
{
|
||||
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
|
||||
{
|
||||
uint phaseId = (uint)aurEff.GetMiscValueB();
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
|
||||
}
|
||||
|
||||
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
|
||||
{
|
||||
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
|
||||
foreach (uint phaseId in phasesInGroup)
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
unit.OnPhaseChange();
|
||||
|
||||
ForAllControlled(unit, controlled =>
|
||||
{
|
||||
InheritPhaseShift(controlled, unit);
|
||||
});
|
||||
|
||||
if (changed)
|
||||
unit.RemoveNotOwnSingleTargetAuras(true);
|
||||
}
|
||||
|
||||
UpdateVisibilityIfNeeded(obj, true, changed);
|
||||
}
|
||||
|
||||
public static void OnConditionChange(WorldObject obj)
|
||||
{
|
||||
PhaseShift phaseShift = obj.GetPhaseShift();
|
||||
PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
|
||||
PhaseShift newSuppressions = new PhaseShift();
|
||||
ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
|
||||
bool changed = false;
|
||||
|
||||
foreach (var phaseRef in phaseShift.Phases.ToArray())
|
||||
{
|
||||
if (!phaseRef.AreaConditions.Empty() && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions))
|
||||
{
|
||||
newSuppressions.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References);
|
||||
phaseShift.Phases.Remove(phaseRef);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var phaseRef in suppressedPhaseShift.Phases.ToArray())
|
||||
{
|
||||
if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions))
|
||||
{
|
||||
changed = phaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References) || changed;
|
||||
suppressedPhaseShift.Phases.Remove(phaseRef);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in phaseShift.VisibleMapIds.ToList())
|
||||
{
|
||||
if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
|
||||
{
|
||||
newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
|
||||
foreach (uint uiWorldMapAreaIdSwap in pair.Value.VisibleMapInfo.UiWorldMapAreaIDSwaps)
|
||||
changed = phaseShift.RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap) || changed;
|
||||
|
||||
phaseShift.VisibleMapIds.Remove(pair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList())
|
||||
{
|
||||
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
|
||||
{
|
||||
changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed;
|
||||
foreach (uint uiWorldMapAreaIdSwap in pair.Value.VisibleMapInfo.UiWorldMapAreaIDSwaps)
|
||||
changed = phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap) || changed;
|
||||
|
||||
suppressedPhaseShift.VisibleMapIds.Remove(pair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
Unit unit = obj.ToUnit();
|
||||
if (unit)
|
||||
{
|
||||
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
|
||||
{
|
||||
uint phaseId = (uint)aurEff.GetMiscValueB();
|
||||
var eraseResult = newSuppressions.RemovePhase(phaseId);
|
||||
// if condition was met previously there is nothing to erase
|
||||
if (newSuppressions.RemovePhase(phaseId))
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked
|
||||
}
|
||||
|
||||
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
|
||||
{
|
||||
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
|
||||
if (!phasesInGroup.Empty())
|
||||
{
|
||||
foreach (uint phaseId in phasesInGroup)
|
||||
{
|
||||
var eraseResult = newSuppressions.RemovePhase(phaseId);
|
||||
// if condition was met previously there is nothing to erase
|
||||
if (eraseResult)
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty();
|
||||
foreach (var phaseRef in newSuppressions.Phases)
|
||||
suppressedPhaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References);
|
||||
|
||||
foreach (var pair in newSuppressions.VisibleMapIds)
|
||||
suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
|
||||
|
||||
if (unit)
|
||||
{
|
||||
if (changed)
|
||||
unit.OnPhaseChange();
|
||||
|
||||
ForAllControlled(unit, controlled =>
|
||||
{
|
||||
InheritPhaseShift(controlled, unit);
|
||||
});
|
||||
|
||||
if (changed)
|
||||
unit.RemoveNotOwnSingleTargetAuras(true);
|
||||
}
|
||||
|
||||
UpdateVisibilityIfNeeded(obj, true, changed);
|
||||
}
|
||||
|
||||
public static void SendToPlayer(Player player, PhaseShift phaseShift)
|
||||
{
|
||||
PhaseShiftChange phaseShiftChange = new PhaseShiftChange();
|
||||
phaseShiftChange.Client = player.GetGUID();
|
||||
phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags;
|
||||
phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid;
|
||||
|
||||
foreach (var phaseRef in phaseShift.Phases)
|
||||
phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)phaseRef.Flags, phaseRef.Id));
|
||||
|
||||
foreach (var visibleMapId in phaseShift.VisibleMapIds)
|
||||
phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key);
|
||||
|
||||
foreach (var uiWorldMapAreaIdSwap in phaseShift.UiWorldMapAreaIdSwaps)
|
||||
phaseShiftChange.UiWorldMapAreaIDSwaps.Add((ushort)uiWorldMapAreaIdSwap.Key);
|
||||
|
||||
player.SendPacket(phaseShiftChange);
|
||||
}
|
||||
|
||||
public static void SendToPlayer(Player player)
|
||||
{
|
||||
SendToPlayer(player, player.GetPhaseShift());
|
||||
}
|
||||
|
||||
public static void FillPartyMemberPhase(PartyMemberPhaseStates partyMemberPhases, PhaseShift phaseShift)
|
||||
{
|
||||
partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags;
|
||||
partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid;
|
||||
|
||||
foreach (var phase in phaseShift.Phases)
|
||||
partyMemberPhases.List.Add(new PartyMemberPhase((uint)phase.Flags, phase.Id));
|
||||
}
|
||||
|
||||
public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId)
|
||||
{
|
||||
phaseShift.ClearPhases();
|
||||
phaseShift.IsDbPhaseShift = true;
|
||||
|
||||
PhaseShiftFlags flags = PhaseShiftFlags.None;
|
||||
if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.AlwaysVisible))
|
||||
flags = flags | PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Unphased;
|
||||
if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.Inverse))
|
||||
flags |= PhaseShiftFlags.Inverse;
|
||||
|
||||
if (phaseId != 0)
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
|
||||
else
|
||||
{
|
||||
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
|
||||
foreach (uint phaseInGroup in phasesInGroup)
|
||||
phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), null);
|
||||
}
|
||||
|
||||
if (phaseShift.Phases.Empty() || phaseShift.HasPhase(169))
|
||||
{
|
||||
if (flags.HasFlag(PhaseShiftFlags.Inverse))
|
||||
flags |= PhaseShiftFlags.InverseUnphased;
|
||||
else
|
||||
flags |= PhaseShiftFlags.Unphased;
|
||||
}
|
||||
|
||||
phaseShift.Flags = flags;
|
||||
}
|
||||
|
||||
public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId)
|
||||
{
|
||||
phaseShift.VisibleMapIds.Clear();
|
||||
if (visibleMapId != -1)
|
||||
phaseShift.AddVisibleMapId((uint)visibleMapId, Global.ObjectMgr.GetTerrainSwapInfo((uint)visibleMapId));
|
||||
}
|
||||
|
||||
public static bool InDbPhaseShift(WorldObject obj, PhaseUseFlagsValues phaseUseFlags, ushort phaseId, uint phaseGroupId)
|
||||
{
|
||||
PhaseShift phaseShift = new PhaseShift();
|
||||
InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId);
|
||||
return obj.GetPhaseShift().CanSee(phaseShift);
|
||||
}
|
||||
|
||||
public static uint GetTerrainMapId(PhaseShift phaseShift, Map map, float x, float y)
|
||||
{
|
||||
if (phaseShift.VisibleMapIds.Empty())
|
||||
return map.GetId();
|
||||
|
||||
if (phaseShift.VisibleMapIds.Count == 1)
|
||||
return phaseShift.VisibleMapIds.First().Key;
|
||||
|
||||
GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
|
||||
uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.x_coord);
|
||||
uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.y_coord);
|
||||
|
||||
uint gxbegin = Math.Max(gx - 1, 0);
|
||||
uint gxend = Math.Min(gx + 1, MapConst.MaxGrids);
|
||||
uint gybegin = Math.Max(gy - 1, 0);
|
||||
uint gyend = Math.Min(gy + 1, MapConst.MaxGrids);
|
||||
|
||||
foreach (var itr in phaseShift.VisibleMapIds)
|
||||
for (uint gxi = gxbegin; gxi < gxend; ++gxi)
|
||||
for (uint gyi = gybegin; gyi < gyend; ++gyi)
|
||||
if (map.HasGridMap(itr.Key, gxi, gyi))
|
||||
return itr.Key;
|
||||
|
||||
return map.GetId();
|
||||
}
|
||||
|
||||
public static void SetAlwaysVisible(PhaseShift phaseShift, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
phaseShift.Flags |= PhaseShiftFlags.AlwaysVisible;
|
||||
else
|
||||
phaseShift.Flags &= ~PhaseShiftFlags.AlwaysVisible;
|
||||
}
|
||||
|
||||
public static void SetInversed(PhaseShift phaseShift, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
phaseShift.Flags |= PhaseShiftFlags.Inverse;
|
||||
else
|
||||
phaseShift.Flags &= ~PhaseShiftFlags.Inverse;
|
||||
|
||||
phaseShift.UpdateUnphasedFlag();
|
||||
}
|
||||
|
||||
public static void PrintToChat(CommandHandler chat, PhaseShift phaseShift)
|
||||
{
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString());
|
||||
if (!phaseShift.Phases.Empty())
|
||||
{
|
||||
StringBuilder phases = new StringBuilder();
|
||||
string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale());
|
||||
string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale());
|
||||
foreach (PhaseRef phase in phaseShift.Phases)
|
||||
{
|
||||
phases.Append(phase.Id);
|
||||
if (phase.Flags.HasFlag(PhaseFlags.Cosmetic))
|
||||
phases.Append(' ' + '(' + cosmetic + ')');
|
||||
if (phase.Flags.HasFlag(PhaseFlags.Personal))
|
||||
phases.Append(' ' + '(' + personal + ')');
|
||||
phases.Append(", ");
|
||||
}
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftPhases, phases.ToString());
|
||||
}
|
||||
|
||||
if (!phaseShift.VisibleMapIds.Empty())
|
||||
{
|
||||
StringBuilder visibleMapIds = new StringBuilder();
|
||||
foreach (var visibleMapId in phaseShift.VisibleMapIds)
|
||||
visibleMapIds.Append(visibleMapId.Key + ',' + ' ');
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftVisibleMapIds, visibleMapIds.ToString());
|
||||
}
|
||||
|
||||
if (!phaseShift.UiWorldMapAreaIdSwaps.Empty())
|
||||
{
|
||||
StringBuilder uiWorldMapAreaIdSwaps = new StringBuilder();
|
||||
foreach (var uiWorldMapAreaIdSwap in phaseShift.UiWorldMapAreaIdSwaps)
|
||||
uiWorldMapAreaIdSwaps.Append(uiWorldMapAreaIdSwap.Key + ',' + ' ');
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftUiWorldMapAreaSwaps, uiWorldMapAreaIdSwaps.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatPhases(PhaseShift phaseShift)
|
||||
{
|
||||
StringBuilder phases = new StringBuilder();
|
||||
foreach (var phase in phaseShift.Phases)
|
||||
phases.Append(phase.Id + ',');
|
||||
|
||||
return phases.ToString();
|
||||
}
|
||||
|
||||
static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed)
|
||||
{
|
||||
if (changed && obj.IsInWorld)
|
||||
{
|
||||
Player player = obj.ToPlayer();
|
||||
if (player)
|
||||
SendToPlayer(player);
|
||||
|
||||
if (updateVisibility)
|
||||
{
|
||||
if (player)
|
||||
player.GetMap().SendUpdateTransportVisibility(player);
|
||||
|
||||
obj.UpdateObjectVisibility();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user