Core/Combat Improve extra attacks handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
This commit is contained in:
@@ -3304,10 +3304,6 @@ namespace Game.Entities
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continue;
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}
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// not allow proc extra attack spell at extra attack
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if (ExtraAttacks != 0 && spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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return;
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float chance = spellInfo.ProcChance;
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if (proto.SpellPPMRate != 0)
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@@ -229,15 +229,30 @@ namespace Game.Entities
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minion.StopAttackFaction(factionId);
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}
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public void HandleProcExtraAttackFor(Unit victim)
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public void HandleProcExtraAttackFor(Unit victim, uint count)
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{
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while (ExtraAttacks != 0)
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while (count != 0)
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{
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--count;
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AttackerStateUpdate(victim, WeaponAttackType.BaseAttack, true);
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--ExtraAttacks;
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}
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}
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public void AddExtraAttacks(uint count)
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{
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ObjectGuid targetGUID = _lastDamagedTargetGuid;
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if (!targetGUID.IsEmpty())
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{
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ObjectGuid selection = GetTarget();
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if (!selection.IsEmpty())
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targetGUID = selection; // Spell was cast directly (not triggered by aura)
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else
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return;
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}
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extraAttacksTargets[targetGUID] += count;
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}
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public bool Attack(Unit victim, bool meleeAttack)
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{
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if (victim == null || victim.GetGUID() == GetGUID())
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@@ -408,6 +423,14 @@ namespace Game.Entities
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attackerList.Remove(pAttacker);
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}
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public void SetLastExtraAttackSpell(uint spellId) { _lastExtraAttackSpell = spellId; }
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public uint GetLastExtraAttackSpell() { return _lastExtraAttackSpell; }
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public void SetLastDamagedTargetGuid(ObjectGuid guid) { _lastDamagedTargetGuid = guid; }
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ObjectGuid GetLastDamagedTargetGuid() { return _lastDamagedTargetGuid; }
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public Unit GetVictim()
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{
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return attacking;
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@@ -481,7 +504,10 @@ namespace Game.Entities
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public void AttackerStateUpdate(Unit victim, WeaponAttackType attType = WeaponAttackType.BaseAttack, bool extra = false)
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{
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if (HasUnitState(UnitState.CannotAutoattack) || HasUnitFlag(UnitFlags.Pacified))
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if (HasUnitFlag(UnitFlags.Pacified))
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return;
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if (HasUnitState(UnitState.CannotAutoattack) && !extra)
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return;
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if (HasAuraType(AuraType.DisableAttackingExceptAbilities))
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@@ -500,6 +526,9 @@ namespace Game.Entities
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if (attType != WeaponAttackType.BaseAttack && attType != WeaponAttackType.OffAttack)
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return;
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if (!extra && _lastExtraAttackSpell != 0)
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_lastExtraAttackSpell = 0;
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if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.Possessed) && !HasUnitFlag2(UnitFlags2.CannotTurn))
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SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
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@@ -544,6 +573,8 @@ namespace Game.Entities
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DealDamageMods(damageInfo.Attacker, victim, ref damageInfo.Damage, ref damageInfo.Absorb);
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SendAttackStateUpdate(damageInfo);
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_lastDamagedTargetGuid = victim.GetGUID();
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DealMeleeDamage(damageInfo, true);
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DamageInfo dmgInfo = new(damageInfo);
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@@ -810,7 +841,7 @@ namespace Game.Entities
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}
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}
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}
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// Proc auras on death - must be before aura/combat remove
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ProcSkillsAndAuras(victim, victim, new ProcFlagsInit(ProcFlags.None), new ProcFlagsInit(ProcFlags.Death), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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@@ -69,7 +69,10 @@ namespace Game.Entities
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public bool m_canDualWield;
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public int BaseSpellCritChance { get; set; }
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public uint RegenTimer { get; set; }
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public uint ExtraAttacks { get; set; }
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uint _lastExtraAttackSpell;
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Dictionary<ObjectGuid, uint> extraAttacksTargets = new();
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ObjectGuid _lastDamagedTargetGuid;
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//Charm
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public List<Unit> m_Controlled = new();
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@@ -147,6 +147,21 @@ namespace Game.Entities
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m_combatManager.Update(diff);
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_lastDamagedTargetGuid = ObjectGuid.Empty;
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if (_lastExtraAttackSpell != 0)
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{
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while (!extraAttacksTargets.Empty())
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{
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var (targetGuid, count) = extraAttacksTargets.FirstOrDefault();
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extraAttacksTargets.Remove(targetGuid);
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Unit victim = Global.ObjAccessor.GetUnit(this, targetGuid);
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if (victim != null)
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HandleProcExtraAttackFor(victim, count);
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}
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_lastExtraAttackSpell = 0;
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}
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uint att;
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// not implemented before 3.0.2
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if ((att = GetAttackTimer(WeaponAttackType.BaseAttack)) != 0)
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@@ -645,8 +645,16 @@ namespace Game.Spells
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uint triggerSpellId = GetSpellEffectInfo().TriggerSpell;
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SpellInfo triggeredSpellInfo = Global.SpellMgr.GetSpellInfo(triggerSpellId, GetBase().GetCastDifficulty());
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if (triggeredSpellInfo != null)
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if (aurApp.GetTarget().ExtraAttacks != 0 && triggeredSpellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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return false;
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{
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if (triggeredSpellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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{
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uint lastExtraAttackSpell = eventInfo.GetActor().GetLastExtraAttackSpell();
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// Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
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if (lastExtraAttackSpell == triggerSpellId)
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return false;
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}
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}
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break;
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}
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case AuraType.ModSpellCritChance:
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@@ -140,7 +140,7 @@ namespace Game.Spells
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void InitExplicitTargets(SpellCastTargets targets)
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{
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m_targets = targets;
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m_targets.SetOrigUnitTarget(m_targets.GetUnitTarget());
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// this function tries to correct spell explicit targets for spell
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// client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
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// this also makes sure that we correctly send explicit targets to client (removes redundant data)
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@@ -3132,14 +3132,8 @@ namespace Game.Spells
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if (m_comboPointGain != 0)
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unitCaster.AddComboPoints(m_comboPointGain);
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if (unitCaster.ExtraAttacks != 0 && m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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{
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Unit victim = Global.ObjAccessor.GetUnit(unitCaster, m_targets.GetOrigUnitTargetGUID());
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if (victim)
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unitCaster.HandleProcExtraAttackFor(victim);
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else
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unitCaster.ExtraAttacks = 0;
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}
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if (m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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unitCaster.SetLastExtraAttackSpell(m_spellInfo.Id);
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}
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// Handle procs on finish
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@@ -8337,6 +8331,8 @@ namespace Game.Spells
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}
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else
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{
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caster.SetLastDamagedTargetGuid(spell.unitTarget.GetGUID());
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// Add bonuses and fill damageInfo struct
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caster.CalculateSpellDamageTaken(damageInfo, spell.m_damage, spell.m_spellInfo, spell.m_attackType, IsCrit);
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Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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@@ -114,28 +114,6 @@ namespace Game.Spells
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data.Name = m_strTarget;
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}
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public ObjectGuid GetOrigUnitTargetGUID()
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{
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switch (m_origObjectTargetGUID.GetHigh())
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{
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case HighGuid.Player:
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case HighGuid.Vehicle:
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case HighGuid.Creature:
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case HighGuid.Pet:
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return m_origObjectTargetGUID;
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default:
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return ObjectGuid.Empty;
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}
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}
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public void SetOrigUnitTarget(Unit target)
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{
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if (!target)
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return;
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m_origObjectTargetGUID = target.GetGUID();
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}
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public ObjectGuid GetUnitTargetGUID()
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{
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if (m_objectTargetGUID.IsUnit())
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@@ -420,7 +398,6 @@ namespace Game.Spells
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Item m_itemTarget;
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// object GUID/etc, can be used always
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ObjectGuid m_origObjectTargetGUID;
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ObjectGuid m_objectTargetGUID;
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ObjectGuid m_itemTargetGUID;
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uint m_itemTargetEntry;
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@@ -3487,10 +3487,7 @@ namespace Game.Spells
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if (!unitTarget || !unitTarget.IsAlive())
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return;
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if (unitTarget.ExtraAttacks != 0)
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return;
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unitTarget.ExtraAttacks = (uint)damage;
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unitTarget.AddExtraAttacks((uint)damage);
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ExecuteLogEffectExtraAttacks(effectInfo.Effect, unitTarget, (uint)damage);
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}
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