Core/Combat Improve extra attacks handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
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@@ -3304,10 +3304,6 @@ namespace Game.Entities
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continue;
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}
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// not allow proc extra attack spell at extra attack
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if (ExtraAttacks != 0 && spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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return;
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float chance = spellInfo.ProcChance;
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if (proto.SpellPPMRate != 0)
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