Core/Combat Improve extra attacks handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
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@@ -140,7 +140,7 @@ namespace Game.Spells
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void InitExplicitTargets(SpellCastTargets targets)
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{
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m_targets = targets;
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m_targets.SetOrigUnitTarget(m_targets.GetUnitTarget());
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// this function tries to correct spell explicit targets for spell
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// client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
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// this also makes sure that we correctly send explicit targets to client (removes redundant data)
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@@ -3132,14 +3132,8 @@ namespace Game.Spells
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if (m_comboPointGain != 0)
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unitCaster.AddComboPoints(m_comboPointGain);
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if (unitCaster.ExtraAttacks != 0 && m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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{
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Unit victim = Global.ObjAccessor.GetUnit(unitCaster, m_targets.GetOrigUnitTargetGUID());
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if (victim)
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unitCaster.HandleProcExtraAttackFor(victim);
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else
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unitCaster.ExtraAttacks = 0;
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}
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if (m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
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unitCaster.SetLastExtraAttackSpell(m_spellInfo.Id);
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}
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// Handle procs on finish
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@@ -8337,6 +8331,8 @@ namespace Game.Spells
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}
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else
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{
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caster.SetLastDamagedTargetGuid(spell.unitTarget.GetGUID());
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// Add bonuses and fill damageInfo struct
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caster.CalculateSpellDamageTaken(damageInfo, spell.m_damage, spell.m_spellInfo, spell.m_attackType, IsCrit);
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Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
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