Core/Combat Improve extra attacks handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
This commit is contained in:
hondacrx
2022-05-29 23:42:17 -04:00
parent 44b70d8db9
commit faa937a9da
8 changed files with 71 additions and 48 deletions
-23
View File
@@ -114,28 +114,6 @@ namespace Game.Spells
data.Name = m_strTarget;
}
public ObjectGuid GetOrigUnitTargetGUID()
{
switch (m_origObjectTargetGUID.GetHigh())
{
case HighGuid.Player:
case HighGuid.Vehicle:
case HighGuid.Creature:
case HighGuid.Pet:
return m_origObjectTargetGUID;
default:
return ObjectGuid.Empty;
}
}
public void SetOrigUnitTarget(Unit target)
{
if (!target)
return;
m_origObjectTargetGUID = target.GetGUID();
}
public ObjectGuid GetUnitTargetGUID()
{
if (m_objectTargetGUID.IsUnit())
@@ -420,7 +398,6 @@ namespace Game.Spells
Item m_itemTarget;
// object GUID/etc, can be used always
ObjectGuid m_origObjectTargetGUID;
ObjectGuid m_objectTargetGUID;
ObjectGuid m_itemTargetGUID;
uint m_itemTargetEntry;