Core/Combat Improve extra attacks handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
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@@ -114,28 +114,6 @@ namespace Game.Spells
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data.Name = m_strTarget;
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}
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public ObjectGuid GetOrigUnitTargetGUID()
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{
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switch (m_origObjectTargetGUID.GetHigh())
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{
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case HighGuid.Player:
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case HighGuid.Vehicle:
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case HighGuid.Creature:
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case HighGuid.Pet:
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return m_origObjectTargetGUID;
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default:
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return ObjectGuid.Empty;
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}
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}
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public void SetOrigUnitTarget(Unit target)
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{
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if (!target)
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return;
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m_origObjectTargetGUID = target.GetGUID();
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}
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public ObjectGuid GetUnitTargetGUID()
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{
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if (m_objectTargetGUID.IsUnit())
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@@ -420,7 +398,6 @@ namespace Game.Spells
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Item m_itemTarget;
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// object GUID/etc, can be used always
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ObjectGuid m_origObjectTargetGUID;
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ObjectGuid m_objectTargetGUID;
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ObjectGuid m_itemTargetGUID;
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uint m_itemTargetEntry;
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