Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -30,7 +30,7 @@ namespace Game.Network.Packets
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Victim = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Victim { get; set; }
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public ObjectGuid Victim;
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}
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public class AttackSwingError : ServerPacket
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@@ -66,8 +66,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Victim);
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}
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public ObjectGuid Attacker { get; set; }
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public ObjectGuid Victim { get; set; }
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public ObjectGuid Attacker;
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public ObjectGuid Victim;
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}
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public class SAttackStop : ServerPacket
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@@ -90,9 +90,9 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid Attacker { get; set; }
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public ObjectGuid Victim { get; set; }
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public bool NowDead { get; set; } = false;
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public ObjectGuid Attacker;
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public ObjectGuid Victim;
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public bool NowDead = false;
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}
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public class ThreatUpdate : ServerPacket
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@@ -110,8 +110,8 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid UnitGUID { get; set; }
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public List<ThreatInfo> ThreatList { get; set; } = new List<ThreatInfo>();
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public ObjectGuid UnitGUID;
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public List<ThreatInfo> ThreatList = new List<ThreatInfo>();
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}
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public class HighestThreatUpdate : ServerPacket
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@@ -130,9 +130,9 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid UnitGUID { get; set; }
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public List<ThreatInfo> ThreatList { get; set; } = new List<ThreatInfo>();
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public ObjectGuid HighestThreatGUID { get; set; }
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public ObjectGuid UnitGUID;
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public List<ThreatInfo> ThreatList = new List<ThreatInfo>();
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public ObjectGuid HighestThreatGUID;
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}
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public class ThreatRemove : ServerPacket
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@@ -159,8 +159,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Reaction);
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}
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public ObjectGuid UnitGUID { get; set; }
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public AiReaction Reaction { get; set; }
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public ObjectGuid UnitGUID;
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public AiReaction Reaction;
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}
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public class CancelCombat : ServerPacket
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@@ -188,8 +188,8 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid Guid { get; set; }
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public List<PowerUpdatePower> Powers { get; set; }
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public ObjectGuid Guid;
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public List<PowerUpdatePower> Powers;
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}
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public class SetSheathed : ClientPacket
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@@ -202,8 +202,8 @@ namespace Game.Network.Packets
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Animate = _worldPacket.HasBit();
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}
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public int CurrentSheathState { get; set; }
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public bool Animate { get; set; } = true;
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public int CurrentSheathState;
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public bool Animate = true;
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}
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public class CancelAutoRepeat : ServerPacket
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@@ -215,7 +215,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Guid);
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}
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public ObjectGuid Guid { get; set; }
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public ObjectGuid Guid;
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}
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public class HealthUpdate : ServerPacket
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@@ -228,8 +228,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt64(Health);
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}
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public ObjectGuid Guid { get; set; }
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public long Health { get; set; }
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public ObjectGuid Guid;
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public long Health;
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}
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public class ThreatClear : ServerPacket
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@@ -241,7 +241,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(UnitGUID);
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}
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public ObjectGuid UnitGUID { get; set; }
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public ObjectGuid UnitGUID;
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}
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class PvPCredit : ServerPacket
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@@ -256,10 +256,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Rank);
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}
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public int OriginalHonor { get; set; }
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public int Honor { get; set; }
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public ObjectGuid Target { get; set; }
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public uint Rank { get; set; }
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public int OriginalHonor;
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public int Honor;
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public ObjectGuid Target;
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public uint Rank;
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}
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class BreakTarget : ServerPacket
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@@ -271,14 +271,14 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(UnitGUID);
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}
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public ObjectGuid UnitGUID { get; set; }
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public ObjectGuid UnitGUID;
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}
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//Structs
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public struct ThreatInfo
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{
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public ObjectGuid UnitGUID { get; set; }
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public long Threat { get; set; }
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public ObjectGuid UnitGUID;
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public long Threat;
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}
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public struct PowerUpdatePower
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@@ -289,7 +289,7 @@ namespace Game.Network.Packets
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PowerType = powerType;
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}
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public int Power { get; set; }
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public byte PowerType { get; set; }
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public int Power;
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public byte PowerType;
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}
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}
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