Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
@@ -29,7 +29,7 @@ namespace Game.Network.Packets
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
public class GameObjReportUse : ClientPacket
@@ -41,7 +41,7 @@ namespace Game.Network.Packets
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
class GameObjectDespawn : ServerPacket
@@ -53,7 +53,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(ObjectGUID);
}
public ObjectGuid ObjectGUID { get; set; }
public ObjectGuid ObjectGUID;
}
class PageTextPkt : ServerPacket
@@ -65,7 +65,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(GameObjectGUID);
}
public ObjectGuid GameObjectGUID { get; set; }
public ObjectGuid GameObjectGUID;
}
class GameObjectActivateAnimKit : ServerPacket
@@ -80,9 +80,9 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID { get; set; }
public int AnimKitID { get; set; }
public bool Maintain { get; set; }
public ObjectGuid ObjectGUID;
public int AnimKitID;
public bool Maintain;
}
class DestructibleBuildingDamage : ServerPacket
@@ -98,11 +98,11 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SpellID);
}
public ObjectGuid Target { get; set; }
public ObjectGuid Caster { get; set; }
public ObjectGuid Owner { get; set; }
public int Damage { get; set; }
public uint SpellID { get; set; }
public ObjectGuid Target;
public ObjectGuid Caster;
public ObjectGuid Owner;
public int Damage;
public uint SpellID;
}
class FishNotHooked : ServerPacket
@@ -131,8 +131,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID { get; set; }
public uint CustomAnim { get; set; }
public bool PlayAsDespawn { get; set; }
public ObjectGuid ObjectGUID;
public uint CustomAnim;
public bool PlayAsDespawn;
}
}