Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+4 -2
View File
@@ -461,7 +461,8 @@ namespace Game.BattleFields
{
creature.CombatStop();
creature.SetReactState(ReactStates.Passive);
creature.SetUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
creature.SetUnitFlag(UnitFlags.NonAttackable);
creature.SetUninteractible(true);
creature.DisappearAndDie();
creature.SetVisible(false);
}
@@ -469,7 +470,8 @@ namespace Game.BattleFields
public void ShowNpc(Creature creature, bool aggressive)
{
creature.SetVisible(true);
creature.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
creature.RemoveUnitFlag(UnitFlags.NonAttackable);
creature.SetUninteractible(false);
if (!creature.IsAlive())
creature.Respawn(true);
if (aggressive)