Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+2 -2
View File
@@ -373,7 +373,7 @@ namespace Game.Entities
// trigger creature is always not selectable and can not be attacked
if (IsTrigger())
SetUnitFlag(UnitFlags.Uninteractible);
SetUninteractible(true);
InitializeReactState();
@@ -2305,7 +2305,7 @@ namespace Game.Entities
if (IsCivilian())
return false;
if (HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible) || IsImmuneToNPC())
if (HasUnitFlag(UnitFlags.NonAttackable) || IsImmuneToNPC() || IsUninteractible())
return false;
// skip fighting creature