Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+2 -2
View File
@@ -2557,7 +2557,7 @@ namespace Game.Entities
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable2))
return false;
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.Uninteractible))
if (unitTarget != null && unitTarget.IsUninteractible())
return false;
Player playerAttacker = ToPlayer();
@@ -2714,7 +2714,7 @@ namespace Game.Entities
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.CanTargetUntargetable)) && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable2))
return false;
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.Uninteractible))
if (unitTarget != null && unitTarget.IsUninteractible())
return false;
// check flags for negative spells