Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+1 -1
View File
@@ -3371,7 +3371,7 @@ namespace Game.Entities
{
Creature creature = GetMap().GetCreature(guid);
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
if (creature == null || (!creature.IsTrigger() && !creature.HasAuraType(AuraType.Transform) && !creature.HasUnitFlag(UnitFlags.Uninteractible)))
if (creature == null || (!creature.IsTrigger() && !creature.HasAuraType(AuraType.Transform) && !creature.IsUninteractible()))
continue;
creature.m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.DisplayID);