Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ namespace Game.Entities
if (!IsAlive())
return false;
if (HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible))
if (HasUnitFlag(UnitFlags.NonAttackable) || IsUninteractible())
return false;
if (IsTypeId(TypeId.Player) && ToPlayer().IsGameMaster())
+10
View File
@@ -3209,6 +3209,16 @@ namespace Game.Entities
public virtual void SetImmuneToNPC(bool apply) { SetImmuneToNPC(apply, false); }
public bool IsUninteractible() { return HasUnitFlag(UnitFlags.Uninteractible); }
public void SetUninteractible(bool apply)
{
if (apply)
SetUnitFlag(UnitFlags.Uninteractible);
else
RemoveUnitFlag(UnitFlags.Uninteractible);
}
public virtual float GetBlockPercent(uint attackerLevel) { return 30.0f; }
void UpdateReactives(uint p_time)