Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
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@@ -147,7 +147,7 @@ namespace Game.Entities
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if (!IsAlive())
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return false;
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if (HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible))
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if (HasUnitFlag(UnitFlags.NonAttackable) || IsUninteractible())
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return false;
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if (IsTypeId(TypeId.Player) && ToPlayer().IsGameMaster())
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