Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
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-2
@@ -46,7 +46,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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public override void Reset()
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{
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me.SetUnitFlag(UnitFlags.Uninteractible);
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me.SetUninteractible(true);
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me.SetImmuneToPC(true);
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_scheduler.CancelAll();
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// Apply auras on spawn and reset
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@@ -172,7 +172,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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me.CastSpell(me, SpellIds.EmberseerFullStrength);
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Talk(TextIds.EmoteFreeOfBonds);
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Talk(TextIds.YellFreeOfBonds);
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me.RemoveUnitFlag(UnitFlags.Uninteractible);
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me.SetUninteractible(false);
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me.SetImmuneToPC(false);
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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@@ -204,7 +204,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.VictorNefarius
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if (summon.GetEntry() != BWLCreatureIds.Nefarian)
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{
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summon.UpdateEntry(CreatureIds.BoneConstruct);
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summon.SetUnitFlag(UnitFlags.Uninteractible);
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summon.SetUninteractible(true);
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summon.SetReactState(ReactStates.Passive);
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summon.SetStandState(UnitStandStateType.Dead);
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}
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@@ -561,7 +561,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.VictorNefarius
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{
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creature.Respawn();
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DoZoneInCombat(creature);
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creature.RemoveUnitFlag(UnitFlags.Uninteractible);
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creature.SetUninteractible(false);
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creature.SetReactState(ReactStates.Aggressive);
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creature.SetStandState(UnitStandStateType.Stand);
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}
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@@ -43,7 +43,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.Vaelastrasz
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Initialize();
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creature.SetNpcFlag(NPCFlags.Gossip);
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creature.SetFaction((uint)FactionTemplates.Friendly);
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creature.RemoveUnitFlag(UnitFlags.Uninteractible);
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creature.SetUninteractible(false);
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}
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void Initialize()
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@@ -161,7 +161,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.MoltenCore
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//Become unbanished again
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me.SetReactState(ReactStates.Aggressive);
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me.SetFaction((uint)FactionTemplates.Monster);
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me.RemoveUnitFlag(UnitFlags.Uninteractible);
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me.SetUninteractible(false);
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me.SetEmoteState(Emote.OneshotNone);
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me.HandleEmoteCommand(Emote.OneshotEmerge);
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Unit target = SelectTarget(SelectTargetMethod.Random, 0);
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@@ -240,7 +240,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.MoltenCore
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//Root self
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//DoCast(me, 23973);
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me.SetFaction((uint)FactionTemplates.Friendly);
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me.SetUnitFlag(UnitFlags.Uninteractible);
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me.SetUninteractible(true);
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me.SetEmoteState(Emote.StateSubmerged);
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me.HandleEmoteCommand(Emote.OneshotSubmerge);
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instance.SetData(MCMiscConst.DataRagnarosAdds, 0);
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