Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
@@ -46,7 +46,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
public override void Reset()
{
me.SetUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(true);
me.SetImmuneToPC(true);
_scheduler.CancelAll();
// Apply auras on spawn and reset
@@ -172,7 +172,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
me.CastSpell(me, SpellIds.EmberseerFullStrength);
Talk(TextIds.EmoteFreeOfBonds);
Talk(TextIds.YellFreeOfBonds);
me.RemoveUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(false);
me.SetImmuneToPC(false);
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{