Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
@@ -89,7 +89,7 @@ namespace Scripts.EasternKingdoms.Karazhan.PrinceMalchezaar
if (spellInfo.Id == SpellIds.InfernalRelay)
{
me.SetDisplayId(me.GetNativeDisplayId());
me.SetUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(true);
_scheduler.Schedule(TimeSpan.FromSeconds(4), task => DoCast(me, SpellIds.Hellfire));
_scheduler.Schedule(TimeSpan.FromSeconds(170), task =>
@@ -402,7 +402,7 @@ namespace Scripts.EasternKingdoms.Karazhan.PrinceMalchezaar
Creature axe = me.SummonCreature(MiscConst.MalchezarsAxe, me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), 0, TempSummonType.TimedDespawnOutOfCombat, TimeSpan.FromSeconds(1));
if (axe)
{
axe.SetUnitFlag(UnitFlags.Uninteractible);
axe.SetUninteractible(true);
axe.SetFaction(me.GetFaction());
axes[i] = axe.GetGUID();
if (target)