Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
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@@ -139,7 +139,7 @@ namespace Scripts.EasternKingdoms.MagistersTerrace.SelinFireheart
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Unit CrystalChosen = Global.ObjAccessor.GetUnit(me, CrystalGUID);
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if (CrystalChosen != null && CrystalChosen.IsAlive())
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{
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CrystalChosen.RemoveUnitFlag(UnitFlags.Uninteractible);
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CrystalChosen.SetUninteractible(false);
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CrystalChosen.CastSpell(me, SpellIds.ManaRage, true);
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_events.ScheduleEvent(EventIds.Empower, TimeSpan.FromSeconds(10), PhaseIds.Drain);
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}
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