Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
This commit is contained in:
hondacrx
2023-09-04 07:50:01 -04:00
parent 9ba60f66f8
commit fb44221203
24 changed files with 76 additions and 56 deletions
+5 -5
View File
@@ -779,7 +779,7 @@ namespace Scripts.World.NpcSpecial
public override void Reset()
{
Initialize();
me.RemoveUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(false);
}
public void BeginEvent(Player player)
@@ -804,7 +804,7 @@ namespace Scripts.World.NpcSpecial
}
Event = true;
me.SetUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(true);
}
public void PatientDied(Position point)
@@ -961,7 +961,7 @@ namespace Scripts.World.NpcSpecial
Initialize();
//no select
me.RemoveUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(false);
//no regen health
me.SetUnitFlag(UnitFlags.InCombat);
@@ -1007,7 +1007,7 @@ namespace Scripts.World.NpcSpecial
}
//make not selectable
me.SetUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(true);
//regen health
me.RemoveUnitFlag(UnitFlags.InCombat);
@@ -1044,7 +1044,7 @@ namespace Scripts.World.NpcSpecial
if (me.IsAlive() && me.GetHealth() <= 6)
{
me.RemoveUnitFlag(UnitFlags.InCombat);
me.SetUnitFlag(UnitFlags.Uninteractible);
me.SetUninteractible(true);
me.SetDeathState(DeathState.JustDied);
me.SetUnitFlag3(UnitFlags3.FakeDead);