Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED

Port From (https://github.com/TrinityCore/TrinityCore/commit/5e267dda7179daad3810ccea5a0e0acee8d97557)
This commit is contained in:
hondacrx
2022-01-06 10:04:04 -05:00
parent 32375df62e
commit fb6525256b
2 changed files with 2 additions and 2 deletions
@@ -87,7 +87,7 @@ namespace Framework.Constants
{
Active = 0,
Ready = 1,
ActiveAlternative = 2,
Destroyed = 2,
TransportActive = 24,
TransportStopped = 25,
Max = 3
@@ -1462,7 +1462,7 @@ namespace Game.Entities
RemoveFlag(GameObjectFlags.InUse);
if (GetGoState() == GameObjectState.Ready) //if closed . open
SetGoState(alternative ? GameObjectState.ActiveAlternative : GameObjectState.Active);
SetGoState(alternative ? GameObjectState.Destroyed : GameObjectState.Active);
else //if open . close
SetGoState(GameObjectState.Ready);
}