Core/Items: Add loot scaling support
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@@ -543,7 +543,7 @@ namespace Game
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if (quality != 0xffffffff && (uint)proto.GetQuality() != quality)
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continue;
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if (levelmin != 0 && (proto.GetBaseRequiredLevel() < levelmin || (levelmax != 0x00 && proto.GetBaseRequiredLevel() > levelmax)))
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if (levelmin != 0 && (item.GetRequiredLevel() < levelmin || (levelmax != 0 && item.GetRequiredLevel() > levelmax)))
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continue;
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if (usable && player.CanUseItem(item) != InventoryResult.Ok)
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