Core/Items: Add loot scaling support

This commit is contained in:
hondacrx
2018-04-28 11:38:00 -04:00
parent 1106aa3659
commit fc237004f2
8 changed files with 886 additions and 23 deletions
+1 -1
View File
@@ -543,7 +543,7 @@ namespace Game
if (quality != 0xffffffff && (uint)proto.GetQuality() != quality)
continue;
if (levelmin != 0 && (proto.GetBaseRequiredLevel() < levelmin || (levelmax != 0x00 && proto.GetBaseRequiredLevel() > levelmax)))
if (levelmin != 0 && (item.GetRequiredLevel() < levelmin || (levelmax != 0 && item.GetRequiredLevel() > levelmax)))
continue;
if (usable && player.CanUseItem(item) != InventoryResult.Ok)