Core/Items: Add loot scaling support
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@@ -520,9 +520,7 @@ namespace Game
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{
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_player.ModifyMoney(-price);
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_player.RemoveItemFromBuyBackSlot(packet.Slot, false);
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_player.ItemAddedQuestCheck(pItem.GetEntry(), pItem.GetCount());
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_player.UpdateCriteria(CriteriaTypes.ReceiveEpicItem, pItem.GetEntry(), pItem.GetCount());
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_player.StoreItem(dest, pItem, true);
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_player.MoveItemToInventory(dest, pItem, true);
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}
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else
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_player.SendEquipError(msg, pItem);
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