Core/Commands: Fixed .debug guidlimits output for creature guids

Port From (https://github.com/TrinityCore/TrinityCore/commit/4db19d3a1aa766ab2e6a5f4916df87a6326210b7)
This commit is contained in:
Hondacrx
2025-06-08 16:04:20 -04:00
parent 0fbdee96ca
commit fe4781722f
+1 -1
View File
@@ -1446,7 +1446,7 @@ namespace Game.Chat
static void HandleDebugGuidLimitsMap(CommandHandler handler, Map map)
{
handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GenerateLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}");
handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GetMaxLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}");
}
}
}