Core/Commands: Fixed .debug guidlimits output for creature guids
Port From (https://github.com/TrinityCore/TrinityCore/commit/4db19d3a1aa766ab2e6a5f4916df87a6326210b7)
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@@ -1446,7 +1446,7 @@ namespace Game.Chat
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static void HandleDebugGuidLimitsMap(CommandHandler handler, Map map)
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{
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handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GenerateLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}");
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handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Highest Guid Creature: {map.GetMaxLowGuid(HighGuid.Creature)} GameObject: {map.GetMaxLowGuid(HighGuid.GameObject)}");
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}
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}
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}
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