Core/Social: Implemented account ignores

Port From (https://github.com/TrinityCore/TrinityCore/commit/f40c0dfd5588798115bfa61236be1804a32ba24f)
This commit is contained in:
hondacrx
2021-11-07 16:17:06 -05:00
parent f2e56ccb41
commit ff51a1521e
8 changed files with 90 additions and 62 deletions
+35 -16
View File
@@ -21,6 +21,7 @@ using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Entities
{
@@ -47,7 +48,7 @@ namespace Game.Entities
if (!target)
return;
var playerFriendInfo = player.GetSocial()._playerSocialMap.LookupByKey(friendGUID);
var playerFriendInfo = player.GetSocial().PlayerSocialMap.LookupByKey(friendGUID);
if (playerFriendInfo != null)
friendInfo.Note = playerFriendInfo.Note;
@@ -103,7 +104,7 @@ namespace Game.Entities
AccountTypes gmSecLevel = (AccountTypes)WorldConfig.GetIntValue(WorldCfg.GmLevelInWhoList);
foreach (var pair in _socialMap)
{
var info = pair.Value._playerSocialMap.LookupByKey(player.GetGUID());
var info = pair.Value.PlayerSocialMap.LookupByKey(player.GetGUID());
if (info != null && info.Flags.HasAnyFlag(SocialFlag.Friend))
{
Player target = Global.ObjAccessor.FindPlayer(pair.Key);
@@ -136,7 +137,9 @@ namespace Game.Entities
ObjectGuid friendAccountGuid = ObjectGuid.Create(HighGuid.WowAccount, result.Read<uint>(1));
SocialFlag flags = (SocialFlag)result.Read<byte>(2);
social._playerSocialMap[friendGuid] = new FriendInfo(friendAccountGuid, flags, result.Read<string>(3));
social.PlayerSocialMap[friendGuid] = new FriendInfo(friendAccountGuid, flags, result.Read<string>(3));
if (flags.HasFlag(SocialFlag.Ignored))
social.IgnoredAccounts.Add(friendAccountGuid);
}
while (result.NextRow());
}
@@ -151,29 +154,31 @@ namespace Game.Entities
public class PlayerSocial
{
public Dictionary<ObjectGuid, FriendInfo> _playerSocialMap = new();
public Dictionary<ObjectGuid, FriendInfo> PlayerSocialMap = new();
public List<ObjectGuid> IgnoredAccounts = new();
ObjectGuid m_playerGUID;
uint GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint counter = 0;
foreach (var pair in _playerSocialMap)
foreach (var pair in PlayerSocialMap)
if (pair.Value.Flags.HasAnyFlag(flag))
++counter;
return counter;
}
public bool AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
public bool AddToSocialList(ObjectGuid friendGuid, ObjectGuid accountGuid, SocialFlag flag)
{
// check client limits
if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SocialFlag.Friend) != 0) ? SocialManager.FriendLimit : SocialManager.IgnoreLimit))
return false;
var friendInfo = _playerSocialMap.LookupByKey(friendGuid);
var friendInfo = PlayerSocialMap.LookupByKey(friendGuid);
if (friendInfo != null)
{
friendInfo.Flags |= flag;
friendInfo.WowAccountGuid = accountGuid;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_FLAGS);
stmt.AddValue(0, (byte)friendInfo.Flags);
@@ -185,7 +190,8 @@ namespace Game.Entities
{
FriendInfo fi = new();
fi.Flags |= flag;
_playerSocialMap[friendGuid] = fi;
fi.WowAccountGuid = accountGuid;
PlayerSocialMap[friendGuid] = fi;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_SOCIAL);
stmt.AddValue(0, GetPlayerGUID().GetCounter());
@@ -193,12 +199,16 @@ namespace Game.Entities
stmt.AddValue(2, (byte)flag);
DB.Characters.Execute(stmt);
}
if (flag.HasFlag(SocialFlag.Ignored))
IgnoredAccounts.Add(accountGuid);
return true;
}
public void RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
{
var friendInfo = _playerSocialMap.LookupByKey(friendGuid);
var friendInfo = PlayerSocialMap.LookupByKey(friendGuid);
if (friendInfo == null) // not exist
return;
@@ -211,7 +221,16 @@ namespace Game.Entities
stmt.AddValue(1, friendGuid.GetCounter());
DB.Characters.Execute(stmt);
_playerSocialMap.Remove(friendGuid);
ObjectGuid accountGuid = friendInfo.WowAccountGuid;
PlayerSocialMap.Remove(friendGuid);
if (flag.HasFlag(SocialFlag.Ignored))
{
var otherIgnoreForAccount = PlayerSocialMap.Any(social => social.Value.Flags.HasFlag(SocialFlag.Ignored) && social.Value.WowAccountGuid == accountGuid);
if (!otherIgnoreForAccount)
IgnoredAccounts.Remove(accountGuid);
}
}
else
{
@@ -225,7 +244,7 @@ namespace Game.Entities
public void SetFriendNote(ObjectGuid friendGuid, string note)
{
if (!_playerSocialMap.ContainsKey(friendGuid)) // not exist
if (!PlayerSocialMap.ContainsKey(friendGuid)) // not exist
return;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_NOTE);
@@ -234,7 +253,7 @@ namespace Game.Entities
stmt.AddValue(2, friendGuid.GetCounter());
DB.Characters.Execute(stmt);
_playerSocialMap[friendGuid].Note = note;
PlayerSocialMap[friendGuid].Note = note;
}
public void SendSocialList(Player player, SocialFlag flags)
@@ -245,7 +264,7 @@ namespace Game.Entities
ContactList contactList = new();
contactList.Flags = flags;
foreach (var v in _playerSocialMap)
foreach (var v in PlayerSocialMap)
{
if (!v.Value.Flags.HasAnyFlag(flags))
continue;
@@ -264,7 +283,7 @@ namespace Game.Entities
bool _HasContact(ObjectGuid guid, SocialFlag flags)
{
var friendInfo = _playerSocialMap.LookupByKey(guid);
var friendInfo = PlayerSocialMap.LookupByKey(guid);
if (friendInfo != null)
return friendInfo.Flags.HasAnyFlag(flags);
@@ -276,9 +295,9 @@ namespace Game.Entities
return _HasContact(friendGuid, SocialFlag.Friend);
}
public bool HasIgnore(ObjectGuid ignoreGuid)
public bool HasIgnore(ObjectGuid ignoreGuid, ObjectGuid ignoreAccountGuid)
{
return _HasContact(ignoreGuid, SocialFlag.Ignored);
return _HasContact(ignoreGuid, SocialFlag.Ignored) || IgnoredAccounts.Contains(ignoreAccountGuid);
}
ObjectGuid GetPlayerGUID() { return m_playerGUID; }