Core/AI: AreaBoundary refactor

Port From (https://github.com/TrinityCore/TrinityCore/commit/3f79c9f69674618a7d7e2bf8484f9ec6ce15b2df)
This commit is contained in:
hondacrx
2020-05-06 15:15:21 -04:00
parent db1873492d
commit ffe569ffb7
3 changed files with 50 additions and 68 deletions
+12
View File
@@ -384,6 +384,18 @@ namespace Game.AI
return me.SummonCreature(entry, pos, summonType, despawnTime);
}
public static bool IsInBounds(List<AreaBoundary> boundary, Position pos)
{
if (boundary == null)
return true;
foreach (AreaBoundary areaBoundary in boundary)
if (!areaBoundary.IsWithinBoundary(pos))
return false;
return true;
}
public void SetBoundary(List<AreaBoundary> boundary)
{
_boundary = boundary;
+37 -57
View File
@@ -21,50 +21,36 @@ namespace Game.Maps
{
public class AreaBoundary
{
public AreaBoundary(BoundaryType bType, bool isInverted)
public AreaBoundary(bool isInverted)
{
m_boundaryType = bType;
m_isInvertedBoundary = isInverted;
_isInvertedBoundary = isInverted;
}
public BoundaryType GetBoundaryType() { return m_boundaryType; }
public bool IsWithinBoundary(Position pos) { return (IsWithinBoundaryArea(pos) != m_isInvertedBoundary); }
public bool IsWithinBoundary(Position pos) { return IsWithinBoundaryArea(pos) != _isInvertedBoundary; }
public virtual bool IsWithinBoundaryArea(Position pos) { return false; }
BoundaryType m_boundaryType;
bool m_isInvertedBoundary;
public enum BoundaryType
{
Rectangle, // Rectangle Aligned With The Coordinate Axis
Circle,
Ellipse,
Triangle,
Parallelogram,
ZRange,
}
bool _isInvertedBoundary;
public class DoublePosition : Position
{
public DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0f) : base((float)x, (float)y, (float)z, o)
{
d_positionX = x;
d_positionY = y;
d_positionZ = z;
doublePosX = x;
doublePosY = y;
doublePosZ = z;
}
public DoublePosition(float x, float y = 0f, float z = 0f, float o = 0f) : base(x, y, z, o)
{
d_positionX = x;
d_positionY = y;
d_positionZ = z;
doublePosX = x;
doublePosY = y;
doublePosZ = z;
}
public DoublePosition(Position pos) : this(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { }
public double GetDoublePositionX() { return d_positionX; }
public double GetDoublePositionY() { return d_positionY; }
public double GetDoublePositionZ() { return d_positionZ; }
public double GetDoublePositionX() { return doublePosX; }
public double GetDoublePositionY() { return doublePosY; }
public double GetDoublePositionZ() { return doublePosZ; }
public double GetDoubleExactDist2dSq(DoublePosition pos)
{
@@ -75,22 +61,22 @@ namespace Game.Maps
public Position Sync()
{
posX = (float)d_positionX;
posY = (float)d_positionY;
posZ = (float)d_positionZ;
posX = (float)doublePosX;
posY = (float)doublePosY;
posZ = (float)doublePosZ;
return this;
}
double d_positionX;
double d_positionY;
double d_positionZ;
double doublePosX;
double doublePosY;
double doublePosZ;
}
}
public class RectangleBoundary : AreaBoundary
{
// X axis is north/south, Y axis is east/west, larger values are northwest
public RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false) : base(BoundaryType.Rectangle, isInverted)
public RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false) : base(isInverted)
{
_minX = southX;
_maxX = northX;
@@ -114,17 +100,15 @@ namespace Game.Maps
public class CircleBoundary : AreaBoundary
{
public CircleBoundary(Position center, double radius, bool isInverted = false) : this(new DoublePosition(center), radius, isInverted) { }
public CircleBoundary(Position center, Position pointOnCircle, bool isInverted = false) : this(new DoublePosition(center), new DoublePosition(pointOnCircle), isInverted) { }
public CircleBoundary(DoublePosition center, double radius, bool isInverted = false) : base(BoundaryType.Circle, isInverted)
public CircleBoundary(Position center, double radius, bool isInverted = false) : base(isInverted)
{
_center = center;
_center = new DoublePosition(center);
_radiusSq = radius * radius;
}
public CircleBoundary(DoublePosition center, DoublePosition pointOnCircle, bool isInverted = false) : base(BoundaryType.Circle, isInverted)
public CircleBoundary(Position center, Position pointOnCircle, bool isInverted = false) : base(isInverted)
{
_center = center;
_radiusSq = center.GetDoubleExactDist2dSq(pointOnCircle);
_center = new DoublePosition(center);
_radiusSq = _center.GetDoubleExactDist2dSq(new DoublePosition(pointOnCircle));
}
public override bool IsWithinBoundaryArea(Position pos)
@@ -143,10 +127,9 @@ namespace Game.Maps
public class EllipseBoundary : AreaBoundary
{
public EllipseBoundary(Position center, double radiusX, double radiusY, bool isInverted = false) : this(new DoublePosition(center), radiusX, radiusY, isInverted) { }
public EllipseBoundary(DoublePosition center, double radiusX, double radiusY, bool isInverted = false) :base(BoundaryType.Ellipse, isInverted)
public EllipseBoundary(Position center, double radiusX, double radiusY, bool isInverted = false) : base(isInverted)
{
_center = center;
_center = new DoublePosition(center);
_radiusYSq = radiusY * radiusY;
_scaleXSq = _radiusYSq / (radiusX * radiusX);
}
@@ -167,13 +150,12 @@ namespace Game.Maps
public class TriangleBoundary : AreaBoundary
{
public TriangleBoundary(Position pointA, Position pointB, Position pointC, bool isInverted = false)
: this(new DoublePosition(pointA), new DoublePosition(pointB), new DoublePosition(pointC), isInverted) { }
public TriangleBoundary(DoublePosition pointA, DoublePosition pointB, DoublePosition pointC, bool isInverted = false) : base(BoundaryType.Triangle, isInverted)
public TriangleBoundary(Position pointA, Position pointB, Position pointC, bool isInverted = false) : base(isInverted)
{
_a = pointA;
_b = pointB;
_c = pointC;
_a = new DoublePosition(pointA);
_b = new DoublePosition(pointB);
_c = new DoublePosition(pointC);
_abx = _b.GetDoublePositionX() - _a.GetDoublePositionX();
_bcx = _c.GetDoublePositionX() - _b.GetDoublePositionX();
_cax = _a.GetDoublePositionX() - _c.GetDoublePositionX();
@@ -210,13 +192,11 @@ namespace Game.Maps
public class ParallelogramBoundary : AreaBoundary
{
// Note: AB must be orthogonal to AD
public ParallelogramBoundary(Position cornerA, Position cornerB, Position cornerD, bool isInverted = false)
: this(new DoublePosition(cornerA), new DoublePosition(cornerB), new DoublePosition(cornerD), isInverted) { }
public ParallelogramBoundary(DoublePosition cornerA, DoublePosition cornerB, DoublePosition cornerD, bool isInverted = false) : base(BoundaryType.Parallelogram, isInverted)
public ParallelogramBoundary(Position cornerA, Position cornerB, Position cornerD, bool isInverted = false) : base(isInverted)
{
_a = cornerA;
_b = cornerB;
_d = cornerD;
_a = new DoublePosition(cornerA);
_b = new DoublePosition(cornerB);
_d = new DoublePosition(cornerD);
_c = new DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()));
_abx = _b.GetDoublePositionX() - _a.GetDoublePositionX();
_dax = _a.GetDoublePositionX() - _d.GetDoublePositionX();
@@ -251,7 +231,7 @@ namespace Game.Maps
public class ZRangeBoundary : AreaBoundary
{
public ZRangeBoundary(float minZ, float maxZ, bool isInverted = false) : base(BoundaryType.ZRange, isInverted)
public ZRangeBoundary(float minZ, float maxZ, bool isInverted = false) : base(isInverted)
{
_minZ = minZ;
_maxZ = maxZ;
@@ -470,16 +470,6 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Anubarak
_backstabTimer = 6 * Time.InMilliseconds;
}
bool IsInBounds(Position jumpTo, List<AreaBoundary> boundary)
{
if (boundary == null)
return true;
foreach (var it in boundary)
if (!it.IsWithinBoundary(jumpTo))
return false;
return true;
}
Position GetRandomPositionAround(Creature anubarak)
{
float DISTANCE_MIN = 10.0f;
@@ -498,7 +488,7 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Anubarak
Position jumpTo;
do
jumpTo = GetRandomPositionAround(anubarak);
while (!IsInBounds(jumpTo, boundary));
while (!IsInBounds(boundary, jumpTo));
me.GetMotionMaster().MoveJump(jumpTo, 40.0f, 40.0f);
DoCastSelf(SpellIds.AssassinVisual, true);
}