hondacrx
a31eb8647b
Scripts/Commands: Fix crash caused by .set npc model
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ff2cd4a0322fc2942323702a37844b0cfa963ce4 )
2021-11-18 17:18:02 -05:00
hondacrx
a7936eb46c
Misc fixes.
2021-11-15 23:35:21 -05:00
hondacrx
2aa910e9f6
Add rotation to .gob info
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Port From (https://github.com/TrinityCore/TrinityCore/commit/afac2b174290c871d845e37f88c6f0c874d15fd6 )
2021-11-15 23:06:07 -05:00
hondacrx
5156f559ec
Scripts/Commands: Cleanup and trinity_string for .go instance.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/af8b4853da9e7464d75623bc06851e3290e23d11 )
2021-11-02 16:59:53 -04:00
hondacrx
aebbc968eb
Scripts/Commands: .npc info now includes react state info
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Port From (https://github.com/TrinityCore/TrinityCore/commit/dd239e8b0f945a70c9d738024bdc2d75d54575f4 )
2021-11-02 14:03:25 -04:00
hondacrx
f2eb6a9044
Scritpts/Commands: Fix area name display if no area present.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/abaf5d80685ff0dbfc766a074aa89b3481092f47 )
2021-10-20 22:33:39 -04:00
hondacrx
be1afd7949
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c4458dd08ebe442461c711d01b014c6ff268fde6 )
2021-10-14 19:44:58 -04:00
hondacrx
e4240fcd94
Core/Creatures: Reworked setting move types in database
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Port From (https://github.com/TrinityCore/TrinityCore/commit/f8c03a90661610e289029c78d2055d7b73a5ad98 )
2021-08-24 12:23:39 -04:00
hondacrx
61e9d9f964
Scripts/Commands: add AI/ScriptName to .gobject info.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/493be0c888717ea963e078364abca5cead7eae10 )
2021-06-23 23:40:15 -04:00
hondacrx
1aa375a8ee
Misc updates
2021-06-23 15:53:42 -04:00
hondacrx
748ba54052
Core/Misc: Define a lot of new enum members
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Port From (https://github.com/TrinityCore/TrinityCore/commit/b0e71506a49d07af9363bf668e0417a6fada3ec7 )
2021-01-26 19:55:10 -05:00
hondacrx
b503b842d6
Core/Commands: Fixes npc delete command not working. Also addes missing TeleCommands.
2021-01-14 18:12:17 -05:00
hondacrx
15ae7a7c66
Dynamic Creature/Go spawning
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Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2 )
2020-08-23 21:52:32 -04:00
hondacrx
9533ebdd98
Add new command 'npc showloot'.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/64d8b183de9c56e1350b7323167b509fe2c43805 )
2020-07-24 14:39:24 -04:00
hondacrx
c70d2a67a0
- Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/17a0139b0e121b0d8d0f2a079fcfd49090ea35a4 )
2020-07-24 13:18:37 -04:00
hondacrx
e5b6703dd0
Make some adjustments to .summon and .group summon behavior to make them more permissive:
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- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f543e570d65fec3546e982d27d458a759922602d )
2020-07-24 11:46:44 -04:00
hondacrx
ac8d747c61
Misc fixes
2020-05-06 14:51:08 -04:00
hondacrx
230453c451
New Year 2020 :)
2020-01-09 11:35:00 -05:00
hondacrx
1e1c5c77a8
2019 YAY!
2019-01-01 12:01:55 -05:00
hondacrx
8e20114e10
BFA Update (still lots of testing to do tho)
2018-12-10 12:46:25 -05:00
hondacrx
216db1c23a
Core/Refactor: Part 1
2018-05-07 18:56:09 -04:00
hondacrx
9b927f8093
Core/Accounts: prevent existing account ban from being updated
2018-04-18 18:03:39 -04:00
hondacrx
fa35d60f60
Core/Entities: Phasing rewrite
2018-03-28 11:09:30 -04:00
hondacrx
891fbebef8
Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
2018-01-14 15:57:54 -05:00
hondacrx
9d3e87fd87
Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
2018-01-03 13:57:16 -05:00
hondacrx
28c0ef9d03
Happy New Year!!!!
2018-01-02 13:02:21 -05:00
hondacrx
a5f7add4d6
Added .modify power command allowing to change any power as long as player class can use it
2017-11-13 13:36:51 -05:00
Fabian
a3dc7b3f48
Ported .Net Core commits:
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hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00