Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4458dd08ebe442461c711d01b014c6ff268fde6)
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@@ -1094,6 +1094,7 @@ namespace Framework.Constants
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ListRespawnsOverdue = 5080,
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ListRespawnsCreatures = 5081,
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ListRespawnsGameobjects = 5082,
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ObjectInfoAIType = 5083,
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NpcinfoUnitFieldFlags2 = 5084,
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NpcinfoUnitFieldFlags3 = 5085,
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@@ -203,16 +203,16 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.GoinfoType, type);
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handler.SendSysMessage(CypherStrings.GoinfoLootid, lootId);
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handler.SendSysMessage(CypherStrings.GoinfoDisplayid, displayId);
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WorldObject obj = handler.GetSelectedObject();
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if (obj != null)
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if (thisGO != null)
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{
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if (obj.IsGameObject() && obj.ToGameObject().GetGameObjectData() != null && obj.ToGameObject().GetGameObjectData().spawnGroupData.groupId != 0)
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if (thisGO.GetGameObjectData() != null && thisGO.GetGameObjectData().spawnGroupData.groupId != 0)
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{
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SpawnGroupTemplateData groupData = obj.ToGameObject().GetGameObjectData().spawnGroupData;
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handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, obj.GetMap().IsSpawnGroupActive(groupData.groupId));
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SpawnGroupTemplateData groupData = thisGO.ToGameObject().GetGameObjectData().spawnGroupData;
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handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, thisGO.GetMap().IsSpawnGroupActive(groupData.groupId));
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}
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if (obj.IsGameObject())
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handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, obj.ToGameObject().GetRespawnCompatibilityMode());
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handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, thisGO.GetRespawnCompatibilityMode());
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}
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handler.SendSysMessage(CypherStrings.GoinfoName, name);
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handler.SendSysMessage(CypherStrings.GoinfoSize, gameObjectInfo.size);
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@@ -232,6 +232,9 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.GoinfoAddon, goOverride.Faction, goOverride.Flags);
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handler.SendSysMessage(CypherStrings.ObjectInfoAIInfo, gameObjectInfo.AIName, Global.ObjectMgr.GetScriptName(gameObjectInfo.ScriptId));
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var ai = thisGO != null ? thisGO.GetAI() : null;
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if (ai != null)
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handler.SendSysMessage(CypherStrings.ObjectInfoAIType, nameof(ai));
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GameObjectDisplayInfoRecord modelInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(displayId);
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if (modelInfo != null)
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@@ -179,6 +179,9 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.NpcinfoArmor, target.GetArmor());
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handler.SendSysMessage(CypherStrings.NpcinfoPosition, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
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handler.SendSysMessage(CypherStrings.ObjectInfoAIInfo, target.GetAIName(), target.GetScriptName());
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var ai = target.GetAI();
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if (ai != null)
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handler.SendSysMessage(CypherStrings.ObjectInfoAIType, nameof(ai));
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handler.SendSysMessage(CypherStrings.NpcinfoFlagsExtra, cInfo.FlagsExtra);
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foreach (uint value in Enum.GetValues(typeof(CreatureFlagsExtra)))
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if (cInfo.FlagsExtra.HasAnyFlag((CreatureFlagsExtra)value))
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