Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e22c70c27dd4bcd6e19b42dd45df27da9368fc4)
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@@ -31,7 +31,7 @@ namespace Game.AI
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public override void UpdateAI(uint diff)
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{
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if (me.IsInCombat() && me.GetAttackers().Empty())
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if (me.IsEngaged() && !me.IsInCombat())
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EnterEvadeMode(EvadeReason.NoHostiles);
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}
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