Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters.

Port From (https://github.com/TrinityCore/TrinityCore/commit/3e22c70c27dd4bcd6e19b42dd45df27da9368fc4)
This commit is contained in:
hondacrx
2021-10-14 19:44:39 -04:00
parent af3445b40a
commit d6f5d10da5
+1 -1
View File
@@ -31,7 +31,7 @@ namespace Game.AI
public override void UpdateAI(uint diff)
{
if (me.IsInCombat() && me.GetAttackers().Empty())
if (me.IsEngaged() && !me.IsInCombat())
EnterEvadeMode(EvadeReason.NoHostiles);
}