hondacrx
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90508f7689
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Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ecfe58cae6d9cfa7a3aef21a4a96aa00c513ba2)
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2021-06-02 22:09:53 -04:00 |
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hondacrx
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be9da02534
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Misc fixes
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2021-04-28 11:00:29 -04:00 |
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hondacrx
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17132dd6b6
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Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
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2021-04-16 16:14:43 -04:00 |
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hondacrx
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b725a7b760
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Core/Recast: Updated to latest recast version.
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2021-02-18 12:31:16 -05:00 |
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hondacrx
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d6cfdce061
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Fixes loading maps for some extractors using v2.0 header. Map file is the same just different header versionMagic.
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2020-12-17 16:54:08 -05:00 |
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hondacrx
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2820d45a0d
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Misc fixes
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2020-09-03 11:25:42 -04:00 |
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hondacrx
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24a9e5e1d8
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Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
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2020-08-24 11:13:45 -04:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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ddaaae896e
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So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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2020-07-23 19:01:15 -04:00 |
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hondacrx
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286a200178
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Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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2020-07-23 18:22:46 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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8e20114e10
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BFA Update (still lots of testing to do tho)
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2018-12-10 12:46:25 -05:00 |
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hondacrx
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b2c1554065
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Core/Refactor: Fix alot of Possible loss of fraction warnings
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2018-05-07 17:34:41 -04:00 |
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hondacrx
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1a7f31d4f2
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Core/Maps: Updated vmaps and some cleaups
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2018-05-03 00:05:50 -04:00 |
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hondacrx
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62442d5ecb
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Core/MMaps: Give land priority during area merges over liquids
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2018-04-24 17:58:42 -04:00 |
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hondacrx
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77f981d868
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Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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2018-04-16 14:14:16 -04:00 |
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hondacrx
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7c8f9d5d15
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Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)
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2018-04-08 12:30:54 -04:00 |
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hondacrx
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fa35d60f60
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Core/Entities: Phasing rewrite
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2018-03-28 11:09:30 -04:00 |
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hondacrx
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0a3dfaba37
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Updated to 7.3.5.25996 (Db2 files not updated)
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2018-02-19 10:32:16 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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