hondacrx
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c79f91521e
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Fix build
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2021-03-04 22:08:33 -05:00 |
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hondacrx
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9293b4ee17
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Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/1086007f98c8d120f353650d7567d82f6b9aa0f8)
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2021-03-04 21:09:05 -05:00 |
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hondacrx
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9318cf2781
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Core/Scripts: Start work on cleaning up scripts.
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2021-03-04 15:30:56 -05:00 |
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hondacrx
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900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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cada4700f3
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Core/Spells: Fixed Lay on Hands not triggering Forbearance on target
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2018-02-26 13:37:25 -05:00 |
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hondacrx
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5587505199
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Core/Spell: restore old proc system behaviour on auras self proc.
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2018-01-13 13:10:33 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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hondacrx
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add72a063b
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Core/Spells: Implemented spells causing Forbearance
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2017-12-24 17:17:50 -05:00 |
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hondacrx
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d02d893d15
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Implemented Blinding Light
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2017-11-22 12:33:30 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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