Hondacrx
|
fceaff3444
|
Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/24bda9c73dcd89d4da4e871e00fd83a24b8275d2)
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2024-08-19 19:11:25 -04:00 |
|
hondacrx
|
536f72d077
|
Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore SPELL_EFFECT_SANCTUARY, used by Vanish)
Port From (https://github.com/TrinityCore/TrinityCore/commit/1369b8708458fb5020b6ab7a9608123459d4eb26)
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2024-03-05 18:33:31 -05:00 |
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hondacrx
|
d175373d44
|
Core/Creatures: Implemented CREATURE_STATIC_FLAG_3_NO_THREAT_FEEDBACK
Port From (https://github.com/TrinityCore/TrinityCore/commit/3fd1a2b78c8791576679e93ce1d43038db2212c5)
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2024-02-21 18:03:12 -05:00 |
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hondacrx
|
cda53c8e7f
|
Some cleanups. (might break build for scripts as they are a WIP)
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2023-10-08 10:35:31 -04:00 |
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hondacrx
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8c2d3496fb
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Core/Units: Fixed possible use after free in ThreatManager
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e3968b63c4192b766de69c8f4744adba406c94b)
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2023-09-14 04:28:04 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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a5cfd149b7
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Core/Combat: Allow PvE combat references to become suppressed, just like PvP ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bfc29f4aff01cd7f366faffcda0a84071970d6a)
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2022-09-07 13:23:53 -04:00 |
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hondacrx
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df33c48826
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Core/Spells: Delay combat flagging for spell targets until spell missile lands
Port From (https://github.com/TrinityCore/TrinityCore/commit/ff99952dfb7d2b532de2d1aedc825fb96038f4c2)
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2022-09-07 13:14:36 -04:00 |
|
hondacrx
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a164362caa
|
Misc fixes
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2022-08-04 18:06:54 -04:00 |
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hondacrx
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62c2d34f1a
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Core/Spells: Rename SpellAttr4 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/8d16a79dea4c0100d36e13b068c42499a3a48154)
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2022-06-01 13:37:39 -04:00 |
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hondacrx
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8cddeb0fc5
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Core/Spells: Rename SpellAttr3 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/88d7b58a3dd8b0eb95c233a20c1608ddce73d9ea)
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2022-06-01 13:01:55 -04:00 |
|
hondacrx
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442da7511f
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Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
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2022-05-30 16:12:11 -04:00 |
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hondacrx
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2276940252
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Core/Combat: Fixed combat after remove charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/4ed918fcb38d7fd3752899a0eafd7ad62b7217af)
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2022-05-30 13:26:37 -04:00 |
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hondacrx
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988dc2b99c
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Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp combat
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6615a45eb00a3127a11bf97a1fef1a7d81f39c7)
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2022-05-29 16:20:27 -04:00 |
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hondacrx
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4de86618f3
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Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/53d19b09f4de7c092747663ae7e1a01c0df553bf)
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2022-05-29 16:18:29 -04:00 |
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hondacrx
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0b38096d10
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Core/Units: add new functionality for units to block or enable combat interactions
Port From (https://github.com/TrinityCore/TrinityCore/commit/2819951dce545438724719836e3a13d3039b8690)
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2022-03-03 13:26:46 -05:00 |
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hondacrx
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042bfc12e5
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Convert alot of methods to use TimeSpan.
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2022-03-01 23:47:53 -05:00 |
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hondacrx
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6f1b2f5cd5
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Core/Combat: Disable triggers entering combat
Port From (https://github.com/TrinityCore/TrinityCore/commit/1dfcb7086e17902f0904ee6c09bc55a229b65cc1)
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2022-03-01 17:38:12 -05:00 |
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hondacrx
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93389f32e2
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Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7571e5d1f3b4cd5672a6344d96c782d7c83ea88)
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2022-01-05 23:58:58 -05:00 |
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hondacrx
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97ce4d6db7
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Misc fixes and missed stuff.
|
2022-01-04 17:37:55 -05:00 |
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hondacrx
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0ae91739bc
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Core/Threat: Properly update offline states even if all threat references are offline.
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e13ed412a304e91a24eded6c31842dbb7ea53de)
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2022-01-01 17:57:13 -05:00 |
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hondacrx
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077cdc5d23
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Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4c2c0fb1d1b9fae832ecc52aa68fe3fb8d1ca52)
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2022-01-01 17:08:13 -05:00 |
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hondacrx
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2842cc9c91
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Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
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2022-01-01 17:05:29 -05:00 |
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hondacrx
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639f5cc75d
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Entities/Unit: Properly unset engaged flag for creates that cannot have a threat list on combat exit.
Port From (https://github.com/TrinityCore/TrinityCore/commit/513b35ea2f7f679585e34a490685327c449e574b)
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2021-12-26 19:57:05 -05:00 |
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hondacrx
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3cf7f6b831
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Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
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2021-12-24 20:15:10 -05:00 |
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hondacrx
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8694a2ae24
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Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e55f10899712435102764671241b94a2026599)
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2021-12-23 20:00:45 -05:00 |
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hondacrx
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d5911e1c92
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Misc fixes.
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2021-11-14 16:48:38 -05:00 |
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hondacrx
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02ad0a2284
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Core/Threat: Properly sequence checking offline state _after_ adding the reference to the threat list. This ensures IsEngagedWith reports consistent values for downstack calls in Creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e53839291c3782acca46d2f88f84b86d6e15b1)
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2021-11-03 11:50:57 -04:00 |
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hondacrx
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e255a0b3e5
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Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and taunting units can no longer be suppressed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c323758631fe5e414e7e2bb002b5ba89aa449834)
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2021-11-03 11:07:12 -04:00 |
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hondacrx
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3335ae937d
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Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
Port From (https://github.com/TrinityCore/TrinityCore/commit/55cb4f9a6d614943ffe70b7e17ca74aeeafe3a18)
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2021-11-02 14:29:49 -04:00 |
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hondacrx
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5e29a231c9
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Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios.
Port From (https://github.com/TrinityCore/TrinityCore/commit/00b9c23e28dc19a3a9f45d1d5b86d203f55b2a7e)
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2021-11-02 14:16:25 -04:00 |
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hondacrx
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ed85016d00
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Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6f4b5340792bfdf5f73c6bccd3a5f4a926f00fa)
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2021-11-02 13:30:59 -04:00 |
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hondacrx
|
0e1eeba55a
|
Misc fixes
|
2021-11-02 13:24:16 -04:00 |
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hondacrx
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9edca0bd50
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Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a503ff597bf07c12202c510de8245b76755b668)
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2021-11-01 12:10:04 -04:00 |
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hondacrx
|
3f684eadf9
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Core/Threat: Threat system adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/392a644dc8562ea54b9c185a2776fceb1006e2cd)
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2021-11-01 12:04:49 -04:00 |
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hondacrx
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26940fa650
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Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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2021-10-31 13:55:26 -04:00 |
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hondacrx
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7050fda482
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Core/Creature: Fall back to combat list if calling for help without threat list
Port From (https://github.com/TrinityCore/TrinityCore/commit/6a91fe3fbe28e3bf36ab6107b9c6cbb842f65262)
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2021-10-30 20:22:04 -04:00 |
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hondacrx
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aa5994f457
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Core/Threat: Re-add fixate system. I am being told Netherspite needs it.
Port From (https://github.com/TrinityCore/TrinityCore/commit/16eb5032ad0e8fbc9cd9d3229be65a8f0190347b)
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2021-09-26 14:23:30 -04:00 |
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hondacrx
|
889e0570f0
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Core/Threat: Fix taunt behavior in some edge cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/4634cfaa9f1e7064147f2c81a146234405f4e121)
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2021-09-26 14:15:27 -04:00 |
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hondacrx
|
9afc755dec
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Core/Unit: UNIT_FLAG renames
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
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2021-09-26 14:00:30 -04:00 |
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hondacrx
|
37fd6936fd
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Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boost heap iterators. Use ordered iterators instead, this is cheap for our use case anyway. This will make taunt behave consistently again.
Port From (https://github.com/TrinityCore/TrinityCore/commit/74cdf260e1e37d54ac1ce2045f05a2e50f7eceaa)
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2021-08-09 10:27:17 -04:00 |
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hondacrx
|
c168c6b145
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Fixes one crash
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2021-06-28 20:14:20 -04:00 |
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hondacrx
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545dcd4f7a
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Core/Combat: Unify combat permitted checks between CvC and PvC - only require "not friendly" in all cases. Fixes Yogg-Saron encounter.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f982f3019a1a12bdd9d85e59faf5ddb53c10761f)
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2021-06-23 23:37:42 -04:00 |
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hondacrx
|
7cbfcf9949
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Combat/Threat: Now set engaged state for all units on offline reference registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fdc1c5b6c952262f98f15f35dcf19fe293c65d5b)
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2021-06-23 15:14:51 -04:00 |
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hondacrx
|
f7e09403ec
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Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (instead of copied) between all creatures threatened by the action. Thanks to Foereaper for help with testing, and my apologies to healers everywhere.
Port From (https://github.com/TrinityCore/TrinityCore/commit/73bf0e3a0b1f93d8dab719194b4aa5bf746cb969)
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2021-06-23 13:31:01 -04:00 |
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hondacrx
|
9631f569fa
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Core/Threat: Passive creatures now properly become engaged when adding an offline threat entry. Fixes RoS and Thaddius, maybe more.
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f91cf23ab8ab5f4fe35cba2e504d299248c4e60)
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2021-06-23 13:29:40 -04:00 |
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hondacrx
|
1c9eeb403a
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Core/Threat: Fix a potential crash that would occur in specific edge cases of AI being a bit naughty.
Port From (https://github.com/TrinityCore/TrinityCore/commit/56fcd8ba1dc33e00ff6f98704764dcdebd838fd3)
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2021-06-22 20:51:08 -04:00 |
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hondacrx
|
fbd7df7c3f
|
Some missed stuff.
|
2021-06-18 15:19:41 -04:00 |
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hondacrx
|
52e43853fe
|
More Cleanups
|
2021-06-08 12:56:09 -04:00 |
|
hondacrx
|
302a1f293c
|
Some Cleanups
|
2021-06-07 18:06:16 -04:00 |
|