hondacrx
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ed761eb400
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Core/Pooling: Quest pooling rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/51fbda4223442635a35d3225c0797d0151ea7051)
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2022-01-04 17:35:29 -05:00 |
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hondacrx
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644a08d2a7
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Core/DB: Merge pool_creature, pool_gameobject and pool_pool into a single pool_members table.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b78f5055640bd606751d2ccc9549d14fd1d552e)
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2022-01-01 15:34:24 -05:00 |
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hondacrx
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9b2d1e67b6
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Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
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2021-12-27 17:39:42 -05:00 |
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hondacrx
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302a1f293c
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Some Cleanups
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2021-06-07 18:06:16 -04:00 |
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hondacrx
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9621a951f4
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Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries
Port From (https://github.com/TrinityCore/TrinityCore/commit/5e774fc7f1941484ec86c1c5abe5bbb14f4e4090)
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2021-06-02 22:16:15 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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da273c3a06
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Core/Pooling: Fixed less and less objects from pools being spawned the longer the server is running
Port From (https://github.com/TrinityCore/TrinityCore/commit/00991543167cd15d9ef52a50f19f0b242dfdbe00)
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2021-02-18 12:44:04 -05:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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b628eaec35
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Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
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2020-07-24 18:14:35 -04:00 |
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hondacrx
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2ec6d06950
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Core/SAI: Change SmartScript.GetTargets to return an ObjectList
Port From (https://github.com/TrinityCore/TrinityCore/commit/259bde591444980c27a17524c140f078c4159f55)
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2020-07-21 15:13:51 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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570aebce26
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More refactoring of code.
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2019-09-23 21:41:13 -04:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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7255455b22
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Core/Refactor: Part 5
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2018-07-05 10:57:42 -04:00 |
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hondacrx
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419ee1b882
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Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
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2018-01-27 20:15:24 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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hondacrx
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523a61b8ca
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Core/Pools: PoolManager cleanup
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2017-12-30 16:46:15 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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