Core/SAI: Change SmartScript.GetTargets to return an ObjectList
Port From (https://github.com/TrinityCore/TrinityCore/commit/259bde591444980c27a17524c140f078c4159f55)
This commit is contained in:
@@ -161,7 +161,7 @@ namespace Framework.Constants
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public const int MaxVehicleSeats = 8;
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public const int AttackDisplayDelay = 200;
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public const float MaxPlayerStealthDetectRange = 30.0f; // max distance for detection targets by player
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public const uint MaxEquipmentItems = 3;
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public const int MaxEquipmentItems = 3;
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/// <summary>
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/// Creature Const
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@@ -220,7 +220,7 @@ namespace Game.AI
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else
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GetScript().SetPathId(0);
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List<WorldObject> targets = GetScript().GetTargetList(SharedConst.SmartEscortTargets);
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List<WorldObject> targets = GetScript().GetStoredTargetList(SharedConst.SmartEscortTargets, me);
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if (targets != null && mEscortQuestID != 0)
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{
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if (targets.Count == 1 && GetScript().IsPlayer(targets.First()))
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@@ -386,7 +386,7 @@ namespace Game.AI
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bool IsEscortInvokerInRange()
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{
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var targets = GetScript().GetTargetList(SharedConst.SmartEscortTargets);
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var targets = GetScript().GetStoredTargetList(SharedConst.SmartEscortTargets, me);
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if (targets != null)
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{
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float checkDist = me.GetInstanceScript() != null ? SMART_ESCORT_MAX_PLAYER_DIST * 2 : SMART_ESCORT_MAX_PLAYER_DIST;
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@@ -993,11 +993,12 @@ namespace Game.AI
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e.Action.randomPhase.phase5 >= (uint)SmartPhase.Max ||
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e.Action.randomPhase.phase6 >= (uint)SmartPhase.Max)
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{
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Entry {0} SourceType {1} Event {2} Action {3} attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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Log.outError(LogFilter.Sql, $"SmartAIMgr: Entry {e.entryOrGuid} SourceType {e.GetScriptType()} Event {e.event_id} Action {e.GetActionType()} attempts to set invalid phase, skipped.");
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return false;
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}
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break;
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}
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break;
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case SmartActions.RandomPhaseRange: //PhaseMin, PhaseMax
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{
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if (e.Action.randomPhaseRange.phaseMin >= (uint)SmartPhase.Max ||
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@@ -1114,7 +1115,7 @@ namespace Game.AI
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}
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case SmartActions.CallRandomRangeTimedActionlist:
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{
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if (!IsMinMaxValid(e, e.Action.randTimedActionList.entry1, e.Action.randTimedActionList.entry2))
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if (!IsMinMaxValid(e, e.Action.randTimedActionList.actionList1, e.Action.randTimedActionList.actionList2))
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return false;
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break;
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}
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@@ -2701,12 +2702,12 @@ namespace Game.AI
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}
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public struct RandTimedActionList
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{
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public uint entry1;
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public uint entry2;
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public uint entry3;
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public uint entry4;
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public uint entry5;
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public uint entry6;
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public uint actionList1;
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public uint actionList2;
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public uint actionList3;
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public uint actionList4;
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public uint actionList5;
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public uint actionList6;
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}
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public struct InterruptSpellCasting
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{
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File diff suppressed because it is too large
Load Diff
@@ -379,7 +379,7 @@ namespace Game
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}
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while (result.NextRow());
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Log.outDebug(LogFilter.Pool, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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