Hondacrx
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8805432cee
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Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
Port From (https://github.com/TrinityCore/TrinityCore/commit/e1f43900d110e50a2021d605c61cfe7c436bcc54)
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2024-08-12 16:13:15 -04:00 |
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hondacrx
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437fe2d8fd
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Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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2024-02-05 18:18:30 -05:00 |
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hondacrx
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771cbadc69
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Core/Waypoints: Refactor to split data into path and node related info in db
Port From (https://github.com/TrinityCore/TrinityCore/commit/12186ef8573f60abeff4747da58767ee71092600)
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2024-02-05 17:22:55 -05:00 |
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hondacrx
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284cb628c9
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Core/Waypoints: Drop waypoint_scripts table
Port From (https://github.com/TrinityCore/TrinityCore/commit/3f6f683ce4b5f4a95a2d70921de2c80de6b3a8fe)
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2024-02-03 11:47:02 -05:00 |
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hondacrx
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cda53c8e7f
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Some cleanups. (might break build for scripts as they are a WIP)
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2023-10-08 10:35:31 -04:00 |
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hondacrx
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068ccd990f
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Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty
Port From (https://github.com/TrinityCore/TrinityCore/commit/06d0b16f158e8793860d9edd11b990f20b1d0dac)
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2023-05-30 08:16:40 -04:00 |
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hondacrx
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13e19764d4
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Core/AI: Drop script_waypoints and move data to waypoint_data
Port From (https://github.com/TrinityCore/TrinityCore/commit/89e09dc44ed15567f77f862d1936e8e0d9019456)
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2023-04-25 17:51:32 -04:00 |
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hondacrx
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5d0d9822e8
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Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
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2023-03-23 07:04:20 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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9b62b83984
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Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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2022-10-18 16:07:00 -04:00 |
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hondacrx
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f53c4cb009
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Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Port From (https://github.com/TrinityCore/TrinityCore/commit/4eba9786708dd3b22d9053c1a14eac7e6d03242e)
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2022-05-30 15:57:56 -04:00 |
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hondacrx
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042bfc12e5
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Convert alot of methods to use TimeSpan.
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2022-03-01 23:47:53 -05:00 |
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hondacrx
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561b5a528d
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Misc fixes
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2022-02-28 13:28:57 -05:00 |
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hondacrx
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483123d6cc
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misc fix
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2022-02-24 16:21:55 -05:00 |
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hondacrx
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6c0e21b4de
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Misc updates/fixes
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2022-01-27 12:36:56 -05:00 |
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hondacrx
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4c0eb3f2e2
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Scripts/FollowerAI: Some cleanup:
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c3eb07889f72955879c8a0e0881b51befb60067)
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2022-01-02 13:06:01 -05:00 |
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hondacrx
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2842cc9c91
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Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
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2022-01-01 17:05:29 -05:00 |
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hondacrx
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55c298be9f
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Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
Port From (https://github.com/TrinityCore/TrinityCore/commit/eee950cdd7bcbe9443a53ea5c4cce35444a503f7)
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2021-12-27 18:09:58 -05:00 |
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hondacrx
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3cf7f6b831
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Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
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2021-12-24 20:15:10 -05:00 |
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hondacrx
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b58550abb5
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Core: Restore reset in EscortAI::InitializeAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/36e009baf2d37fe79c5298e68fb1b00b174624a2)
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2021-12-01 22:58:24 -05:00 |
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hondacrx
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fde411266d
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Core/EscortAI: initialize run state before filling waypoints
Port From (https://github.com/TrinityCore/TrinityCore/commit/b606c22dfdf204f8b49bce78304ed1ad1eec9029)
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2021-11-03 11:54:05 -04:00 |
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hondacrx
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4d03ced335
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Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths, as opposed to only affecting future path loading.
Port From (https://github.com/TrinityCore/TrinityCore/commit/58000148d321d1f0dde96667974ea912e0a8356e)
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2021-10-30 19:57:05 -04:00 |
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hondacrx
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a968772bad
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Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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2021-09-29 18:24:37 -04:00 |
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hondacrx
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89586e9495
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Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
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2021-06-23 18:03:42 -04:00 |
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hondacrx
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fbd7df7c3f
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Some missed stuff.
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2021-06-18 15:19:41 -04:00 |
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hondacrx
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5cc1dd1a61
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Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
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2021-05-18 12:45:55 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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96b98cc4d3
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Misc cleanups
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2021-03-04 12:07:37 -05:00 |
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hondacrx
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7e2df34250
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Misc cleanups/Fixes
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2020-12-07 10:07:26 -05:00 |
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hondacrx
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3d3fd0f55f
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Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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2020-08-24 17:02:02 -04:00 |
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hondacrx
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08ef556a36
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Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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2020-08-24 11:26:27 -04:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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193ad3a48d
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Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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2020-08-22 11:58:19 -04:00 |
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hondacrx
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c3adef77a9
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Misc cleanups
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2020-05-05 19:09:57 -04:00 |
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hondacrx
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752137af52
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Refactoring Cleanup
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2020-02-03 14:42:20 -05:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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570aebce26
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More refactoring of code.
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2019-09-23 21:41:13 -04:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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6a77a4afd6
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Revert Core/Movement: Smooth movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/2caec4f4d20b4c0f91abbcc60b756e00838c7bdd)
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2019-08-27 16:12:42 -04:00 |
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hondacrx
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d3bce6a75c
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Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
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2019-08-16 22:03:02 -04:00 |
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hondacrx
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125e3b3ac7
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Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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2019-08-14 11:20:42 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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761af36d05
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Core/Misc: Misc fixes
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2018-03-18 11:44:55 -04:00 |
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hondacrx
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b750f54f1d
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Core/Movement: Smooth movement
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2018-02-13 10:34:51 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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