hondacrx
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f9779537a8
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Core/Spells: Fix periodic rolling adding bonuses twice
Port From (https://github.com/TrinityCore/TrinityCore/commit/9fa95b4b57c1d843392d0c321cdabbc3a21e1d69)
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2021-09-08 22:52:23 -04:00 |
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hondacrx
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5c4a7511ff
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Core/Spells: Cleanup spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/8a4e1119ac21e2d1112d1717337597fe073e495f)
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2021-09-08 17:40:50 -04:00 |
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hondacrx
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345a2974ea
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Fixes so errors
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2021-06-25 10:40:44 -04:00 |
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hondacrx
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c51c4d443f
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Core/Spell: SpellValueOverrides encapsulation
Port From (https://github.com/TrinityCore/TrinityCore/commit/5fbddef85f48f6b9140d025d7f2e14faae0af178)
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2021-06-22 18:43:40 -04:00 |
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hondacrx
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2576fded97
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Scripts/Spells: Implement mage Alter Time
Port From (https://github.com/TrinityCore/TrinityCore/commit/28c075765bdf33a4444a0e13253da7e9f9e0f447)
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2021-06-02 18:53:39 -04:00 |
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hondacrx
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45df8db19e
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Scripts/Spells: Clear arcane charge damage/cost/cast time modifier aura when reaching 0 arcane charges (power)
Port From (https://github.com/TrinityCore/TrinityCore/commit/12ed21e690d58574d4e404c37448e1749f1b80f3)
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2021-05-17 14:38:00 -04:00 |
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hondacrx
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741bb1b84a
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Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize
Port From (https://github.com/TrinityCore/TrinityCore/commit/331c7ec7c268d522ead3229247a4c37db4393226)
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2021-05-17 14:35:50 -04:00 |
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hondacrx
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3df467e345
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Scripts/Spells: Properly utilize all Arcane Explosion energize effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/fd7f854995580a6e0100710fdd0d6a9d63082777)
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2021-05-17 14:30:14 -04:00 |
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hondacrx
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61c9f6edea
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Scripts/Spells: Fixed arcane barrage + explosion
Port From (https://github.com/TrinityCore/TrinityCore/commit/be8cbab4b3cd9623c42bf89d1bf1d6b40e0ae4fd)
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2021-05-17 14:14:17 -04:00 |
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hondacrx
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d0faa12ef6
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Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-04-18 18:42:11 -04:00 |
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hondacrx
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3acb8eca4a
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Core/Scripts: Cleanups on scripts.
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2021-03-16 15:44:25 -04:00 |
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hondacrx
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360e0c51a2
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Scripts/Spells: Fixed Fingers of Frost proc passive
Port From (https://github.com/TrinityCore/TrinityCore/commit/b94851b824f6e4d7f7a7cd01a4c99e02b1e86b97)
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2021-03-15 16:43:18 -04:00 |
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hondacrx
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29138f1f05
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Scripts/Spells: Touch of the Magi - accumulate damage and DoT duration
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb0194aede293d029ec1db628f555b6a138c1e6c)
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2021-02-13 21:09:50 -05:00 |
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hondacrx
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26c42d517e
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Core/Spells: Ice Lance
Port From (https://github.com/TrinityCore/TrinityCore/commit/041ceeed1a6c2a1f4418d348631fd051056ff5c0)
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2020-12-31 15:49:46 -05:00 |
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hondacrx
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900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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216db1c23a
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Core/Refactor: Part 1
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2018-05-07 18:56:09 -04:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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