Files
hondacrx a1cb1d95ee Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
2024-01-30 10:22:01 -05:00

65 lines
2.3 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
namespace Game
{
class GameEvents
{
public static void Trigger(uint gameEventId, WorldObject source, WorldObject target)
{
Cypher.Assert(source != null || target != null, "At least one of [source] or [target] must be provided");
WorldObject refForMapAndZoneScript = source ?? target;
ZoneScript zoneScript = refForMapAndZoneScript.GetZoneScript();
if (zoneScript == null && refForMapAndZoneScript.IsPlayer())
zoneScript = refForMapAndZoneScript.FindZoneScript();
if (zoneScript != null)
zoneScript.ProcessEvent(target, gameEventId, source);
Global.ScriptMgr.OnEventTrigger(target, source, gameEventId);
GameObject goTarget = target?.ToGameObject();
if (goTarget != null)
{
GameObjectAI goAI = goTarget.GetAI();
if (goAI != null)
goAI.EventInform(gameEventId);
}
Player sourcePlayer = source?.ToPlayer();
if (sourcePlayer != null)
TriggerForPlayer(gameEventId, sourcePlayer);
Map map = refForMapAndZoneScript.GetMap();
TriggerForMap(gameEventId, map, source, target);
}
public static void TriggerForPlayer(uint gameEventId, Player source)
{
Map map = source.GetMap();
if (map.Instanceable())
{
source.FailCriteria(CriteriaFailEvent.SendEvent, gameEventId);
source.StartCriteria(CriteriaStartEvent.SendEvent, gameEventId);
}
source.UpdateCriteria(CriteriaType.PlayerTriggerGameEvent, gameEventId, 0, 0, source);
if (map.IsScenario())
source.UpdateCriteria(CriteriaType.AnyoneTriggerGameEventScenario, gameEventId, 0, 0, source);
}
public static void TriggerForMap(uint gameEventId, Map map, WorldObject source = null, WorldObject target = null)
{
map.ScriptsStart(ScriptsType.Event, gameEventId, source, target);
}
}
}