Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
03c646d2c89caaf0d68ef4d8a9cfa020f4aaffcc
CypherCore/Source/Game/AI/CoreAI
T
History
hondacrx 03c646d2c8 Core/CombatAI: Use TimeSpan overloads of EventMap
Port From (https://github.com/TrinityCore/TrinityCore/commit/d62b7c1e352e76f35490c22b2ab291ed299f4fa4)
2022-02-28 14:13:02 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/CombatAI: Use TimeSpan overloads of EventMap
2022-02-28 14:13:02 -05:00
CreatureAI.cs
Core/CombatAI: Use TimeSpan overloads of EventMap
2022-02-28 14:13:02 -05:00
GameObjectAI.cs
Core/AI: refactor SpellHit and SpellHitTarget.
2022-02-23 16:02:13 -05:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PetAI.cs
Core/PetAI: Validate GetCharmInfo()
2022-02-27 23:36:55 -05:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/CombatAI: Use TimeSpan overloads of EventMap
2022-02-28 14:13:02 -05:00
Powered by Gitea Version: 1.26.4 Page: 26ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API