Files
CypherCore/Source/Game/Phasing/PhasingHandler.cs
T

729 lines
29 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Chat;
using Game.Conditions;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Game
{
public class PhasingHandler
{
public static PhaseShift EmptyPhaseShift = new();
public static PhaseFlags GetPhaseFlags(uint phaseId)
{
PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(phaseId);
if (phase != null)
{
if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Cosmetic))
return PhaseFlags.Cosmetic;
if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Personal))
return PhaseFlags.Personal;
}
return PhaseFlags.None;
}
public static void ForAllControlled(Unit unit, Action<Unit> func)
{
for (var i = 0; i < unit.m_Controlled.Count; ++i)
{
Unit controlled = unit.m_Controlled[i];
if (controlled.GetTypeId() != TypeId.Player
&& controlled.GetVehicle() == null) // Player inside nested vehicle should not phase the root vehicle and its accessories (only direct root vehicle control does)
func(controlled);
}
for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
{
if (!unit.m_SummonSlot[i].IsEmpty())
{
Creature summon = unit.GetMap().GetCreature(unit.m_SummonSlot[i]);
if (summon)
func(summon);
}
}
Vehicle vehicle = unit.GetVehicleKit();
if (vehicle != null)
{
foreach (var seat in vehicle.Seats)
{
Unit passenger = Global.ObjAccessor.GetUnit(unit, seat.Value.Passenger.Guid);
if (passenger != null)
func(passenger);
}
}
}
public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility)
{
ControlledUnitVisitor visitor = new(obj);
AddPhase(obj, phaseId, obj.GetGUID(), updateVisibility, visitor);
}
static void AddPhase(WorldObject obj, uint phaseId, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor)
{
bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null);
if (obj.GetPhaseShift().PersonalReferences != 0)
obj.GetPhaseShift().PersonalGuid = personalGuid;
Unit unit = obj.ToUnit();
if (unit)
{
unit.OnPhaseChange();
visitor.VisitControlledOf(unit, controlled =>
{
AddPhase(controlled, phaseId, personalGuid, updateVisibility, visitor);
});
unit.RemoveNotOwnSingleTargetAuras(true);
}
UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
}
public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility)
{
ControlledUnitVisitor visitor = new(obj);
RemovePhase(obj, phaseId, updateVisibility, visitor);
}
static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility, ControlledUnitVisitor visitor)
{
bool changed = obj.GetPhaseShift().RemovePhase(phaseId);
Unit unit = obj.ToUnit();
if (unit)
{
unit.OnPhaseChange();
visitor.VisitControlledOf(unit, controlled =>
{
RemovePhase(controlled, phaseId, updateVisibility, visitor);
});
unit.RemoveNotOwnSingleTargetAuras(true);
}
UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
}
public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
{
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
if (phasesInGroup.Empty())
return;
ControlledUnitVisitor visitor = new(obj);
AddPhaseGroup(obj, phasesInGroup, obj.GetGUID(), updateVisibility, visitor);
}
static void AddPhaseGroup(WorldObject obj, List<uint> phasesInGroup, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor)
{
bool changed = false;
foreach (uint phaseId in phasesInGroup)
changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
if (obj.GetPhaseShift().PersonalReferences != 0)
obj.GetPhaseShift().PersonalGuid = personalGuid;
Unit unit = obj.ToUnit();
if (unit)
{
unit.OnPhaseChange();
visitor.VisitControlledOf(unit, controlled =>
{
AddPhaseGroup(controlled, phasesInGroup, personalGuid, updateVisibility, visitor);
});
unit.RemoveNotOwnSingleTargetAuras(true);
}
UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
}
public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
{
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
if (phasesInGroup.Empty())
return;
ControlledUnitVisitor visitor = new(obj);
RemovePhaseGroup(obj, phasesInGroup, updateVisibility, visitor);
}
static void RemovePhaseGroup(WorldObject obj, List<uint> phasesInGroup, bool updateVisibility, ControlledUnitVisitor visitor)
{
bool changed = false;
foreach (uint phaseId in phasesInGroup)
changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed;
Unit unit = obj.ToUnit();
if (unit)
{
unit.OnPhaseChange();
visitor.VisitControlledOf(unit, controlled =>
{
RemovePhaseGroup(controlled, phasesInGroup, updateVisibility, visitor);
});
unit.RemoveNotOwnSingleTargetAuras(true);
}
UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
}
public static void AddVisibleMapId(WorldObject obj, uint visibleMapId)
{
ControlledUnitVisitor visitor = new(obj);
AddVisibleMapId(obj, visibleMapId, visitor);
}
static void AddVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor)
{
TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo);
foreach (uint uiMapPhaseId in terrainSwapInfo.UiMapPhaseIDs)
changed = obj.GetPhaseShift().AddUiMapPhaseId(uiMapPhaseId) || changed;
Unit unit = obj.ToUnit();
if (unit)
{
visitor.VisitControlledOf(unit, controlled =>
{
AddVisibleMapId(controlled, visibleMapId, visitor);
});
}
UpdateVisibilityIfNeeded(obj, false, changed);
}
public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId)
{
ControlledUnitVisitor visitor = new(obj);
RemoveVisibleMapId(obj, visibleMapId, visitor);
}
static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor)
{
TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId);
foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiMapPhaseIDs)
changed = obj.GetPhaseShift().RemoveUiMapPhaseId(uiWorldMapAreaIDSwap) || changed;
Unit unit = obj.ToUnit();
if (unit)
{
visitor.VisitControlledOf(unit, controlled =>
{
RemoveVisibleMapId(controlled, visibleMapId, visitor);
});
}
UpdateVisibilityIfNeeded(obj, false, changed);
}
public static void ResetPhaseShift(WorldObject obj)
{
obj.GetPhaseShift().Clear();
obj.GetSuppressedPhaseShift().Clear();
}
public static void InheritPhaseShift(WorldObject target, WorldObject source)
{
target.SetPhaseShift(source.GetPhaseShift());
target.SetSuppressedPhaseShift(source.GetSuppressedPhaseShift());
}
public static void OnMapChange(WorldObject obj)
{
PhaseShift phaseShift = obj.GetPhaseShift();
PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
ConditionSourceInfo srcInfo = new(obj);
obj.GetPhaseShift().VisibleMapIds.Clear();
obj.GetPhaseShift().UiMapPhaseIds.Clear();
obj.GetSuppressedPhaseShift().VisibleMapIds.Clear();
foreach (var pair in Global.ObjectMgr.GetTerrainSwaps())
{
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Value.Id, srcInfo))
{
if (pair.Key == obj.GetMapId())
phaseShift.AddVisibleMapId(pair.Value.Id, pair.Value);
// ui map is visible on all maps
foreach (uint uiMapPhaseId in pair.Value.UiMapPhaseIDs)
phaseShift.AddUiMapPhaseId(uiMapPhaseId);
}
else
suppressedPhaseShift.AddVisibleMapId(pair.Value.Id, pair.Value);
}
UpdateVisibilityIfNeeded(obj, false, true);
}
public static void OnAreaChange(WorldObject obj)
{
PhaseShift phaseShift = obj.GetPhaseShift();
PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
var oldPhases = phaseShift.GetPhases(); // for comparison
ConditionSourceInfo srcInfo = new(obj);
obj.GetPhaseShift().ClearPhases();
obj.GetSuppressedPhaseShift().ClearPhases();
uint areaId = obj.GetAreaId();
AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId);
while (areaEntry != null)
{
var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id);
if (!newAreaPhases.Empty())
{
foreach (PhaseAreaInfo phaseArea in newAreaPhases)
{
if (phaseArea.SubAreaExclusions.Contains(areaId))
continue;
uint phaseId = phaseArea.PhaseInfo.Id;
if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions))
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
else
suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
}
}
areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
}
bool changed = phaseShift.GetPhases() != oldPhases;
Unit unit = obj.ToUnit();
if (unit)
{
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
{
uint phaseId = (uint)aurEff.GetMiscValueB();
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
}
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
{
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
foreach (uint phaseId in phasesInGroup)
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
}
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = unit.GetGUID();
if (changed)
unit.OnPhaseChange();
ControlledUnitVisitor visitor = new(unit);
visitor.VisitControlledOf(unit, controlled =>
{
InheritPhaseShift(controlled, unit);
});
if (changed)
unit.RemoveNotOwnSingleTargetAuras(true);
}
else
{
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = obj.GetGUID();
}
UpdateVisibilityIfNeeded(obj, true, changed);
}
public static void OnConditionChange(WorldObject obj)
{
PhaseShift phaseShift = obj.GetPhaseShift();
PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
PhaseShift newSuppressions = new();
ConditionSourceInfo srcInfo = new(obj);
bool changed = false;
foreach (var pair in phaseShift.Phases.ToList())
{
if (pair.Value.AreaConditions != null && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions))
{
newSuppressions.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References);
phaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References);
phaseShift.Phases.Remove(pair.Key);
}
}
foreach (var pair in suppressedPhaseShift.Phases.ToList())
{
if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions))
{
changed = phaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References) || changed;
suppressedPhaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References);
suppressedPhaseShift.Phases.Remove(pair.Key);
}
}
foreach (var pair in phaseShift.VisibleMapIds.ToList())
{
if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
{
newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs)
changed = phaseShift.RemoveUiMapPhaseId(uiMapPhaseId) || changed;
phaseShift.VisibleMapIds.Remove(pair.Key);
}
}
foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList())
{
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
{
changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed;
foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs)
changed = phaseShift.AddUiMapPhaseId(uiMapPhaseId) || changed;
suppressedPhaseShift.VisibleMapIds.Remove(pair.Key);
}
}
Unit unit = obj.ToUnit();
if (unit)
{
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
{
uint phaseId = (uint)aurEff.GetMiscValueB();
// if condition was met previously there is nothing to erase
if (newSuppressions.RemovePhase(phaseId))
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked
}
foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
{
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
if (!phasesInGroup.Empty())
{
foreach (uint phaseId in phasesInGroup)
{
var eraseResult = newSuppressions.RemovePhase(phaseId);
// if condition was met previously there is nothing to erase
if (eraseResult)
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
}
}
}
}
if (phaseShift.PersonalReferences != 0)
phaseShift.PersonalGuid = obj.GetGUID();
changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty();
foreach (var pair in newSuppressions.Phases)
suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References);
foreach (var pair in newSuppressions.VisibleMapIds)
suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
if (unit)
{
if (changed)
unit.OnPhaseChange();
ControlledUnitVisitor visitor = new(unit);
visitor.VisitControlledOf(unit, controlled =>
{
InheritPhaseShift(controlled, unit);
});
if (changed)
unit.RemoveNotOwnSingleTargetAuras(true);
}
UpdateVisibilityIfNeeded(obj, true, changed);
}
public static void SendToPlayer(Player player, PhaseShift phaseShift)
{
PhaseShiftChange phaseShiftChange = new();
phaseShiftChange.Client = player.GetGUID();
phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags;
phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid;
foreach (var pair in phaseShift.Phases)
phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)pair.Value.Flags, pair.Key));
foreach (var visibleMapId in phaseShift.VisibleMapIds)
phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key);
foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds)
phaseShiftChange.UiMapPhaseIDs.Add((ushort)uiWorldMapAreaIdSwap.Key);
player.SendPacket(phaseShiftChange);
}
public static void SendToPlayer(Player player)
{
SendToPlayer(player, player.GetPhaseShift());
}
public static void FillPartyMemberPhase(PartyMemberPhaseStates partyMemberPhases, PhaseShift phaseShift)
{
partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags;
partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid;
foreach (var pair in phaseShift.Phases)
partyMemberPhases.List.Add(new PartyMemberPhase((uint)pair.Value.Flags, pair.Key));
}
public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId)
{
phaseShift.ClearPhases();
phaseShift.IsDbPhaseShift = true;
PhaseShiftFlags flags = PhaseShiftFlags.None;
if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.AlwaysVisible))
flags = flags | PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Unphased;
if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.Inverse))
flags |= PhaseShiftFlags.Inverse;
if (phaseId != 0)
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
else
{
var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
foreach (uint phaseInGroup in phasesInGroup)
phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), null);
}
if (phaseShift.Phases.Empty() || phaseShift.HasPhase(169))
{
if (flags.HasFlag(PhaseShiftFlags.Inverse))
flags |= PhaseShiftFlags.InverseUnphased;
else
flags |= PhaseShiftFlags.Unphased;
}
phaseShift.Flags = flags;
}
public static void InitDbPersonalOwnership(PhaseShift phaseShift, ObjectGuid personalGuid)
{
Cypher.Assert(phaseShift.IsDbPhaseShift);
Cypher.Assert(phaseShift.HasPersonalPhase());
phaseShift.PersonalGuid = personalGuid;
}
public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId)
{
phaseShift.VisibleMapIds.Clear();
if (visibleMapId != -1)
phaseShift.AddVisibleMapId((uint)visibleMapId, Global.ObjectMgr.GetTerrainSwapInfo((uint)visibleMapId));
}
public static bool InDbPhaseShift(WorldObject obj, PhaseUseFlagsValues phaseUseFlags, ushort phaseId, uint phaseGroupId)
{
PhaseShift phaseShift = new();
InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId);
return obj.GetPhaseShift().CanSee(phaseShift);
}
public static uint GetTerrainMapId(PhaseShift phaseShift, Map map, float x, float y)
{
if (phaseShift.VisibleMapIds.Empty())
return map.GetId();
if (phaseShift.VisibleMapIds.Count == 1)
return phaseShift.VisibleMapIds.First().Key;
GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
uint gx = ((MapConst.MaxGrids - 1) - gridCoord.X_coord);
uint gy = ((MapConst.MaxGrids - 1) - gridCoord.Y_coord);
foreach (var visibleMap in phaseShift.VisibleMapIds)
if (map.HasChildMapGridFile(visibleMap.Key, gx, gy))
return visibleMap.Key;
return map.GetId();
}
public static void SetAlwaysVisible(WorldObject obj, bool apply, bool updateVisibility)
{
if (apply)
obj.GetPhaseShift().Flags |= PhaseShiftFlags.AlwaysVisible;
else
obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.AlwaysVisible;
UpdateVisibilityIfNeeded(obj, updateVisibility, true);
}
public static void SetInversed(WorldObject obj, bool apply, bool updateVisibility)
{
if (apply)
obj.GetPhaseShift().Flags |= PhaseShiftFlags.Inverse;
else
obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.Inverse;
obj.GetPhaseShift().UpdateUnphasedFlag();
UpdateVisibilityIfNeeded(obj, updateVisibility, true);
}
public static void PrintToChat(CommandHandler chat, WorldObject target)
{
PhaseShift phaseShift = target.GetPhaseShift();
string phaseOwnerName = "N/A";
if (phaseShift.HasPersonalPhase())
{
WorldObject personalGuid = Global.ObjAccessor.GetWorldObject(target, phaseShift.PersonalGuid);
if (personalGuid != null)
phaseOwnerName = personalGuid.GetName();
}
chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString(), phaseOwnerName);
if (!phaseShift.Phases.Empty())
{
StringBuilder phases = new();
string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale());
string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale());
foreach (var pair in phaseShift.Phases)
{
phases.Append("\r\n");
phases.Append(" ");
phases.Append($"{pair.Key} ({Global.ObjectMgr.GetPhaseName(pair.Key)})'");
if (pair.Value.Flags.HasFlag(PhaseFlags.Cosmetic))
phases.Append(' ' + '(' + cosmetic + ')');
if (pair.Value.Flags.HasFlag(PhaseFlags.Personal))
phases.Append(' ' + '(' + personal + ')');
}
chat.SendSysMessage(CypherStrings.PhaseshiftPhases, phases.ToString());
}
if (!phaseShift.VisibleMapIds.Empty())
{
StringBuilder visibleMapIds = new();
foreach (var visibleMapId in phaseShift.VisibleMapIds)
visibleMapIds.Append(visibleMapId.Key + ',' + ' ');
chat.SendSysMessage(CypherStrings.PhaseshiftVisibleMapIds, visibleMapIds.ToString());
}
if (!phaseShift.UiMapPhaseIds.Empty())
{
StringBuilder uiWorldMapAreaIdSwaps = new();
foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds)
uiWorldMapAreaIdSwaps.Append(uiWorldMapAreaIdSwap.Key + ',' + ' ');
chat.SendSysMessage(CypherStrings.PhaseshiftUiWorldMapAreaSwaps, uiWorldMapAreaIdSwaps.ToString());
}
}
public static string FormatPhases(PhaseShift phaseShift)
{
StringBuilder phases = new();
foreach (var phaseId in phaseShift.Phases.Keys)
phases.Append(phaseId + ',');
return phases.ToString();
}
public static bool IsPersonalPhase(uint phaseId)
{
var phase = CliDB.PhaseStorage.LookupByKey(phaseId);
if (phase != null)
return phase.Flags.HasFlag(PhaseEntryFlags.Personal);
return false;
}
static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed)
{
if (changed && obj.IsInWorld)
{
Player player = obj.ToPlayer();
if (player)
SendToPlayer(player);
if (updateVisibility)
{
if (player)
player.GetMap().SendUpdateTransportVisibility(player);
obj.UpdateObjectVisibility();
}
}
}
}
class ControlledUnitVisitor
{
HashSet<WorldObject> _visited = new();
public ControlledUnitVisitor(WorldObject owner)
{
_visited.Add(owner);
}
public void VisitControlledOf(Unit unit, Action<Unit> func)
{
foreach (Unit controlled in unit.m_Controlled)
{
// Player inside nested vehicle should not phase the root vehicle and its accessories (only direct root vehicle control does)
if (!controlled.IsPlayer() && controlled.GetVehicle() == null)
if (_visited.Add(controlled))
func(controlled);
}
foreach (ObjectGuid summonGuid in unit.m_SummonSlot)
{
if (!summonGuid.IsEmpty())
{
Creature summon = unit.GetMap().GetCreature(summonGuid);
if (summon != null)
if (_visited.Add(summon))
func(summon);
}
}
Vehicle vehicle = unit.GetVehicleKit();
if (vehicle != null)
{
foreach (var seatPair in vehicle.Seats)
{
Unit passenger = Global.ObjAccessor.GetUnit(unit, seatPair.Value.Passenger.Guid);
if (passenger != null && passenger != unit)
if (_visited.Add(passenger))
func(passenger);
}
}
}
}
}