210 lines
7.7 KiB
C#
210 lines
7.7 KiB
C#
/*
|
|
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.AI;
|
|
using Game.Entities;
|
|
using Game.Scripting;
|
|
using System;
|
|
|
|
namespace Scripts.Northrend.AzjolNerub.Ahnkahet.Amanitar
|
|
{
|
|
struct SpellIds
|
|
{
|
|
public const uint Bash = 57094; // Victim
|
|
public const uint EntanglingRoots = 57095; // Random Victim 100y
|
|
public const uint Mini = 57055; // Self
|
|
public const uint VenomBoltVolley = 57088; // Random Victim 100y
|
|
public const uint HealthyMushroomPotentFungus = 56648; // Killer 3y
|
|
public const uint PoisonousMushroomPoisonCloud = 57061; // Self - Duration 8 Sec
|
|
public const uint PoisonousMushroomVisualArea = 61566; // Self
|
|
public const uint PoisonousMushroomVisualAura = 56741; // Self
|
|
public const uint PutridMushroom = 31690; // To Make The Mushrooms Visible
|
|
public const uint PowerMushroomVisualAura = 56740;
|
|
}
|
|
|
|
struct CreatureIds
|
|
{
|
|
public const uint Trigger = 19656;
|
|
public const uint HealthyMushroom = 30391;
|
|
public const uint PoisonousMushroom = 30435;
|
|
}
|
|
|
|
[Script]
|
|
class boss_amanitar : CreatureScript
|
|
{
|
|
public boss_amanitar() : base("boss_amanitar") { }
|
|
|
|
class boss_amanitarAI : BossAI
|
|
{
|
|
public boss_amanitarAI(Creature creature) : base(creature, DataTypes.Amanitar) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
_Reset();
|
|
me.SetMeleeDamageSchool(SpellSchools.Nature);
|
|
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
|
|
}
|
|
|
|
public override void EnterCombat(Unit who)
|
|
{
|
|
_EnterCombat();
|
|
|
|
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
|
|
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
|
|
{
|
|
SpawnAdds();
|
|
task.Repeat(TimeSpan.FromSeconds(20));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9), task =>
|
|
{
|
|
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.EntanglingRoots, true);
|
|
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(14), task =>
|
|
{
|
|
DoCastVictim(SpellIds.Bash);
|
|
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(18), task =>
|
|
{
|
|
DoCast(SpellIds.Mini);
|
|
task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(30));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20), task =>
|
|
{
|
|
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.VenomBoltVolley, true);
|
|
task.Repeat(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22));
|
|
});
|
|
}
|
|
|
|
public override void JustDied(Unit killer)
|
|
{
|
|
_JustDied();
|
|
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.Mini);
|
|
}
|
|
|
|
void SpawnAdds()
|
|
{
|
|
int u = 0;
|
|
|
|
for (byte i = 0; i < 30; ++i)
|
|
{
|
|
Position pos = me.GetRandomNearPosition(30.0f);
|
|
pos.posZ = me.GetMap().GetHeight(pos.GetPositionX(), pos.GetPositionY(), MapConst.MaxHeight) + 2.0f;
|
|
|
|
Creature trigger = me.SummonCreature(CreatureIds.Trigger, pos);
|
|
if (trigger)
|
|
{
|
|
Creature temp1 = trigger.FindNearestCreature(CreatureIds.HealthyMushroom, 4.0f, true);
|
|
Creature temp2 = trigger.FindNearestCreature(CreatureIds.PoisonousMushroom, 4.0f, true);
|
|
if (temp1 || temp2)
|
|
{
|
|
trigger.DisappearAndDie();
|
|
}
|
|
else
|
|
{
|
|
u = 1 - u;
|
|
trigger.DisappearAndDie();
|
|
me.SummonCreature(u > 0 ? CreatureIds.PoisonousMushroom : CreatureIds.HealthyMushroom, pos, TempSummonType.TimedOrCorpseDespawn, 60 * Time.InMilliseconds);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
_scheduler.Update(diff);
|
|
|
|
if (me.HasUnitState(UnitState.Casting))
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
}
|
|
|
|
public override CreatureAI GetAI(Creature creature)
|
|
{
|
|
return GetInstanceAI<boss_amanitarAI>(creature);
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class npc_amanitar_mushrooms : CreatureScript
|
|
{
|
|
public npc_amanitar_mushrooms() : base("npc_amanitar_mushrooms") { }
|
|
|
|
class npc_amanitar_mushroomsAI : ScriptedAI
|
|
{
|
|
public npc_amanitar_mushroomsAI(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
_scheduler.CancelAll();
|
|
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
|
|
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
|
|
{
|
|
if (me.GetEntry() == CreatureIds.PoisonousMushroom)
|
|
{
|
|
DoCast(me, SpellIds.PoisonousMushroomVisualArea, true);
|
|
DoCast(me, SpellIds.PoisonousMushroomPoisonCloud);
|
|
}
|
|
task.Repeat(TimeSpan.FromSeconds(7));
|
|
});
|
|
|
|
me.SetDisplayId(me.GetCreatureTemplate().ModelId2);
|
|
DoCast(SpellIds.PutridMushroom);
|
|
|
|
if (me.GetEntry() == CreatureIds.PoisonousMushroom)
|
|
DoCast(SpellIds.PoisonousMushroomVisualAura);
|
|
else
|
|
DoCast(SpellIds.PowerMushroomVisualAura);
|
|
}
|
|
|
|
public override void DamageTaken(Unit attacker, ref uint damage)
|
|
{
|
|
if (damage >= me.GetHealth() && me.GetEntry() == CreatureIds.HealthyMushroom)
|
|
DoCast(me, SpellIds.HealthyMushroomPotentFungus, true);
|
|
}
|
|
|
|
public override void EnterCombat(Unit who) { }
|
|
public override void AttackStart(Unit victim) { }
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
_scheduler.Update(diff);
|
|
|
|
if (me.HasUnitState(UnitState.Casting))
|
|
return;
|
|
}
|
|
}
|
|
|
|
public override CreatureAI GetAI(Creature creature)
|
|
{
|
|
return new npc_amanitar_mushroomsAI(creature);
|
|
}
|
|
}
|
|
}
|