42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game;
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using Game.Entities;
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using Game.Scripting;
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namespace Scripts.World
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{
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struct SceneSpells
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{
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public const uint DeathwingSimulator = 201184;
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}
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[Script]
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class scene_deathwing_simulator : SceneScript
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{
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public scene_deathwing_simulator() : base("scene_deathwing_simulator") { }
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// Called when a player receive trigger from scene
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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if (triggerName == "BURN PLAYER")
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player.CastSpell(player, SceneSpells.DeathwingSimulator, true); // Deathwing Simulator Burn player
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}
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}
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}
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