Files
CypherCore/Source/Game/DungeonFinding/LFGScripts.cs
T

248 lines
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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Networking.Packets;
using Game.Scripting;
namespace Game.DungeonFinding
{
class LFGPlayerScript : PlayerScript
{
public LFGPlayerScript() : base("LFGPlayerScript") { }
// Player Hooks
public override void OnLogout(Player player)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
if (!player.GetGroup())
Global.LFGMgr.LeaveLfg(player.GetGUID());
else if (player.GetSession().PlayerDisconnected())
Global.LFGMgr.LeaveLfg(player.GetGUID(), true);
}
public override void OnLogin(Player player)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
// Temporal: Trying to determine when group data and LFG data gets desynched
ObjectGuid guid = player.GetGUID();
ObjectGuid gguid = Global.LFGMgr.GetGroup(guid);
Group group = player.GetGroup();
if (group)
{
ObjectGuid gguid2 = group.GetGUID();
if (gguid != gguid2)
{
Log.outError(LogFilter.Lfg, "{0} on group {1} but LFG has group {2} saved... Fixing.", player.GetSession().GetPlayerInfo(), gguid2.ToString(), gguid.ToString());
Global.LFGMgr.SetupGroupMember(guid, group.GetGUID());
}
}
Global.LFGMgr.SetTeam(player.GetGUID(), player.GetTeam());
// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
}
public override void OnMapChanged(Player player)
{
Map map = player.GetMap();
if (Global.LFGMgr.InLfgDungeonMap(player.GetGUID(), map.GetId(), map.GetDifficultyID()))
{
Group group = player.GetGroup();
// This function is also called when players log in
// if for some reason the LFG system recognises the player as being in a LFG dungeon,
// but the player was loaded without a valid group, we'll teleport to homebind to prevent
// crashes or other undefined behaviour
if (!group)
{
Global.LFGMgr.LeaveLfg(player.GetGUID());
player.RemoveAurasDueToSpell(SharedConst.LFGSpellLuckOfTheDraw);
player.TeleportTo(player.GetHomebind());
Log.outError(LogFilter.Lfg, "LFGPlayerScript.OnMapChanged, Player {0} ({1}) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
player.GetName(), player.GetGUID().ToString());
return;
}
QueryPlayerNameResponse response = new();
foreach (MemberSlot memberSlot in group.GetMemberSlots())
{
player.GetSession().BuildNameQueryData(memberSlot.guid, out NameCacheLookupResult nameCacheLookupResult);
response.Players.Add(nameCacheLookupResult);
}
player.SendPacket(response);
if (Global.LFGMgr.SelectedRandomLfgDungeon(player.GetGUID()))
player.CastSpell(player, SharedConst.LFGSpellLuckOfTheDraw, true);
}
else
{
Group group = player.GetGroup();
if (group && group.GetMembersCount() == 1)
{
Global.LFGMgr.LeaveLfg(group.GetGUID());
group.Disband();
Log.outDebug(LogFilter.Lfg, "LFGPlayerScript::OnMapChanged, Player {0}({1}) is last in the lfggroup so we disband the group.",
player.GetName(), player.GetGUID().ToString());
}
player.RemoveAurasDueToSpell(SharedConst.LFGSpellLuckOfTheDraw);
}
}
}
class LFGGroupScript : GroupScript
{
public LFGGroupScript() : base("LFGGroupScript") { }
// Group Hooks
public override void OnAddMember(Group group, ObjectGuid guid)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
ObjectGuid gguid = group.GetGUID();
ObjectGuid leader = group.GetLeaderGUID();
if (leader == guid)
{
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnAddMember [{0}]: added [{1} leader {2}]", gguid, guid, leader);
Global.LFGMgr.SetLeader(gguid, guid);
}
else
{
LfgState gstate = Global.LFGMgr.GetState(gguid);
LfgState state = Global.LFGMgr.GetState(guid);
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnAddMember [{0}]: added [{1} leader {2}] gstate: {3}, state: {4}", gguid, guid, leader, gstate, state);
if (state == LfgState.Queued)
Global.LFGMgr.LeaveLfg(guid);
if (gstate == LfgState.Queued)
Global.LFGMgr.LeaveLfg(gguid);
}
Global.LFGMgr.SetGroup(guid, gguid);
Global.LFGMgr.AddPlayerToGroup(gguid, guid);
}
public override void OnRemoveMember(Group group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, string reason)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
ObjectGuid gguid = group.GetGUID();
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnRemoveMember [{0}]: remove [{1}] Method: {2} Kicker: {3} Reason: {4}", gguid, guid, method, kicker, reason);
bool isLFG = group.IsLFGGroup();
if (isLFG && method == RemoveMethod.Kick) // Player have been kicked
{
// @todo - Update internal kick cooldown of kicker
string str_reason = "";
if (!string.IsNullOrEmpty(reason))
str_reason = reason;
Global.LFGMgr.InitBoot(gguid, kicker, guid, str_reason);
return;
}
LfgState state = Global.LFGMgr.GetState(gguid);
// If group is being formed after proposal success do nothing more
if (state == LfgState.Proposal && method == RemoveMethod.Default)
{
// LfgData: Remove player from group
Global.LFGMgr.SetGroup(guid, ObjectGuid.Empty);
Global.LFGMgr.RemovePlayerFromGroup(gguid, guid);
return;
}
Global.LFGMgr.LeaveLfg(guid);
Global.LFGMgr.SetGroup(guid, ObjectGuid.Empty);
byte players = Global.LFGMgr.RemovePlayerFromGroup(gguid, guid);
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
{
if (method == RemoveMethod.Leave && state == LfgState.Dungeon &&
players >= SharedConst.LFGKickVotesNeeded)
player.CastSpell(player, SharedConst.LFGSpellDungeonDeserter, true);
else if (method == RemoveMethod.KickLFG)
player.RemoveAurasDueToSpell(SharedConst.LFGSpellDungeonCooldown);
//else if (state == LFG_STATE_BOOT)
// Update internal kick cooldown of kicked
player.GetSession().SendLfgUpdateStatus(new LfgUpdateData(LfgUpdateType.LeaderUnk1), true);
if (isLFG && player.GetMap().IsDungeon()) // Teleport player out the dungeon
Global.LFGMgr.TeleportPlayer(player, true);
}
if (isLFG && state != LfgState.FinishedDungeon) // Need more players to finish the dungeon
{
Player leader = Global.ObjAccessor.FindPlayer(Global.LFGMgr.GetLeader(gguid));
if (leader)
leader.GetSession().SendLfgOfferContinue(Global.LFGMgr.GetDungeon(gguid, false));
}
}
public override void OnDisband(Group group)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
ObjectGuid gguid = group.GetGUID();
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnDisband {0}", gguid);
Global.LFGMgr.RemoveGroupData(gguid);
}
public override void OnChangeLeader(Group group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
ObjectGuid gguid = group.GetGUID();
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnChangeLeader {0}: old {0} new {0}", gguid, newLeaderGuid, oldLeaderGuid);
Global.LFGMgr.SetLeader(gguid, newLeaderGuid);
}
public override void OnInviteMember(Group group, ObjectGuid guid)
{
if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return;
ObjectGuid gguid = group.GetGUID();
ObjectGuid leader = group.GetLeaderGUID();
Log.outDebug(LogFilter.Lfg, "LFGScripts.OnInviteMember {0}: invite {0} leader {0}", gguid, guid, leader);
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
if (!leader.IsEmpty() && gguid.IsEmpty())
Global.LFGMgr.LeaveLfg(leader);
}
}
}