Files
CypherCore/Source/Game/Networking/Packets/NPCPackets.cs
T

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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
// CMSG_BANKER_ACTIVATE
// CMSG_BINDER_ACTIVATE
// CMSG_BINDER_CONFIRM
// CMSG_GOSSIP_HELLO
// CMSG_LIST_INVENTORY
// CMSG_TRAINER_LIST
// CMSG_BATTLEMASTER_HELLO
public class Hello : ClientPacket
{
public Hello(WorldPacket packet) : base(packet) { }
public override void Read()
{
Unit = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Unit;
}
public class GossipMessagePkt : ServerPacket
{
public GossipMessagePkt() : base(ServerOpcodes.GossipMessage) { }
public override void Write()
{
_worldPacket.WritePackedGuid(GossipGUID);
_worldPacket.WriteInt32(GossipID);
_worldPacket.WriteInt32(FriendshipFactionID);
_worldPacket.WriteInt32(TextID);
_worldPacket.WriteInt32(GossipOptions.Count);
_worldPacket.WriteInt32(GossipText.Count);
foreach (ClientGossipOptions options in GossipOptions)
{
_worldPacket.WriteInt32(options.ClientOption);
_worldPacket.WriteUInt8(options.OptionNPC);
_worldPacket.WriteUInt8(options.OptionFlags);
_worldPacket.WriteInt32(options.OptionCost);
_worldPacket.WriteUInt32(options.OptionLanguage);
_worldPacket.WriteBits(options.Text.GetByteCount(), 12);
_worldPacket.WriteBits(options.Confirm.GetByteCount(), 12);
_worldPacket.WriteBits((byte)options.Status, 2);
_worldPacket.WriteBit(options.SpellID.HasValue);
_worldPacket.FlushBits();
options.Treasure.Write(_worldPacket);
_worldPacket.WriteString(options.Text);
_worldPacket.WriteString(options.Confirm);
if (options.SpellID.HasValue)
_worldPacket.WriteInt32(options.SpellID.Value);
}
foreach (ClientGossipText text in GossipText)
text.Write(_worldPacket);
}
public List<ClientGossipOptions> GossipOptions = new();
public int FriendshipFactionID;
public ObjectGuid GossipGUID;
public List<ClientGossipText> GossipText = new();
public int TextID;
public int GossipID;
}
public class GossipSelectOption : ClientPacket
{
public GossipSelectOption(WorldPacket packet) : base(packet) { }
public override void Read()
{
GossipUnit = _worldPacket.ReadPackedGuid();
GossipID = _worldPacket.ReadUInt32();
GossipIndex = _worldPacket.ReadUInt32();
uint length = _worldPacket.ReadBits<uint>(8);
PromotionCode = _worldPacket.ReadString(length);
}
public ObjectGuid GossipUnit;
public uint GossipIndex;
public uint GossipID;
public string PromotionCode;
}
public class GossipComplete : ServerPacket
{
public bool SuppressSound;
public GossipComplete() : base(ServerOpcodes.GossipComplete) { }
public override void Write()
{
_worldPacket.WriteBit(SuppressSound);
_worldPacket.FlushBits();
}
}
public class VendorInventory : ServerPacket
{
public VendorInventory() : base(ServerOpcodes.VendorInventory, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Vendor);
_worldPacket.WriteUInt8(Reason);
_worldPacket.WriteInt32(Items.Count);
foreach (VendorItemPkt item in Items)
item.Write(_worldPacket);
}
public byte Reason = 0;
public List<VendorItemPkt> Items = new();
public ObjectGuid Vendor;
}
public class TrainerList : ServerPacket
{
public TrainerList() : base(ServerOpcodes.TrainerList, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(TrainerGUID);
_worldPacket.WriteInt32(TrainerType);
_worldPacket.WriteInt32(TrainerID);
_worldPacket.WriteInt32(Spells.Count);
foreach (TrainerListSpell spell in Spells)
{
_worldPacket.WriteUInt32(spell.SpellID);
_worldPacket.WriteUInt32(spell.MoneyCost);
_worldPacket.WriteUInt32(spell.ReqSkillLine);
_worldPacket.WriteUInt32(spell.ReqSkillRank);
for (uint i = 0; i < SharedConst.MaxTrainerspellAbilityReqs; ++i)
_worldPacket.WriteUInt32(spell.ReqAbility[i]);
_worldPacket.WriteUInt8((byte)spell.Usable);
_worldPacket.WriteUInt8(spell.ReqLevel);
}
_worldPacket.WriteBits(Greeting.GetByteCount(), 11);
_worldPacket.FlushBits();
_worldPacket.WriteString(Greeting);
}
public ObjectGuid TrainerGUID;
public int TrainerType;
public int TrainerID = 1;
public List<TrainerListSpell> Spells = new();
public string Greeting;
}
public class ShowBank : ServerPacket
{
public ShowBank() : base(ServerOpcodes.ShowBank, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid;
}
public class PlayerTabardVendorActivate : ServerPacket
{
public PlayerTabardVendorActivate() : base(ServerOpcodes.PlayerTabardVendorActivate) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Vendor);
}
public ObjectGuid Vendor;
}
class GossipPOI : ServerPacket
{
public GossipPOI() : base(ServerOpcodes.GossipPoi) { }
public override void Write()
{
_worldPacket.WriteUInt32(Id);
_worldPacket.WriteVector3(Pos);
_worldPacket.WriteUInt32(Icon);
_worldPacket.WriteUInt32(Importance);
_worldPacket.WriteUInt32(Unknown905);
_worldPacket.WriteBits(Flags, 14);
_worldPacket.WriteBits(Name.GetByteCount(), 6);
_worldPacket.FlushBits();
_worldPacket.WriteString(Name);
}
public uint Id;
public uint Flags;
public Vector3 Pos;
public uint Icon;
public uint Importance;
public uint Unknown905;
public string Name;
}
class SpiritHealerActivate : ClientPacket
{
public SpiritHealerActivate(WorldPacket packet) : base(packet) { }
public override void Read()
{
Healer = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Healer;
}
public class SpiritHealerConfirm : ServerPacket
{
public SpiritHealerConfirm() : base(ServerOpcodes.SpiritHealerConfirm) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Unit);
}
public ObjectGuid Unit;
}
class TrainerBuySpell : ClientPacket
{
public TrainerBuySpell(WorldPacket packet) : base(packet) { }
public override void Read()
{
TrainerGUID = _worldPacket.ReadPackedGuid();
TrainerID = _worldPacket.ReadUInt32();
SpellID= _worldPacket.ReadUInt32();
}
public ObjectGuid TrainerGUID;
public uint TrainerID;
public uint SpellID;
}
class TrainerBuyFailed : ServerPacket
{
public TrainerBuyFailed() : base(ServerOpcodes.TrainerBuyFailed) { }
public override void Write()
{
_worldPacket.WritePackedGuid(TrainerGUID);
_worldPacket.WriteUInt32(SpellID);
_worldPacket.WriteUInt32((uint)TrainerFailedReason);
}
public ObjectGuid TrainerGUID;
public uint SpellID;
public TrainerFailReason TrainerFailedReason;
}
class RequestStabledPets : ClientPacket
{
public RequestStabledPets(WorldPacket packet) : base(packet) { }
public override void Read()
{
StableMaster = _worldPacket.ReadPackedGuid();
}
public ObjectGuid StableMaster;
}
class SetPetSlot : ClientPacket
{
public SetPetSlot(WorldPacket packet) : base(packet) { }
public override void Read()
{
PetNumber = _worldPacket.ReadUInt32();
DestSlot = _worldPacket.ReadUInt8();
StableMaster = _worldPacket.ReadPackedGuid();
}
public ObjectGuid StableMaster;
public uint PetNumber;
public byte DestSlot;
}
//Structs
public struct TreasureItem
{
public GossipOptionRewardType Type;
public int ID;
public int Quantity;
public void Write(WorldPacket data)
{
data.WriteBits((byte)Type, 1);
data.WriteInt32(ID);
data.WriteInt32(Quantity);
}
}
public class TreasureLootList
{
public List<TreasureItem> Items = new();
public void Write(WorldPacket data)
{
data.WriteInt32(Items.Count);
foreach (TreasureItem treasureItem in Items)
treasureItem.Write(data);
}
}
public class ClientGossipOptions
{
public int ClientOption;
public byte OptionNPC;
public byte OptionFlags;
public int OptionCost;
public uint OptionLanguage;
public GossipOptionStatus Status;
public string Text;
public string Confirm;
public TreasureLootList Treasure = new();
public int? SpellID;
}
public class ClientGossipText
{
public uint QuestID;
public uint ContentTuningID;
public int QuestType;
public bool Repeatable;
public string QuestTitle;
public uint QuestFlags;
public uint QuestFlagsEx;
public void Write(WorldPacket data)
{
data.WriteUInt32(QuestID);
data.WriteUInt32(ContentTuningID);
data.WriteInt32(QuestType);
data.WriteUInt32(QuestFlags);
data.WriteUInt32(QuestFlagsEx);
data.WriteBit(Repeatable);
data.WriteBits(QuestTitle.GetByteCount(), 9);
data.FlushBits();
data.WriteString(QuestTitle);
}
}
public class VendorItemPkt
{
public void Write(WorldPacket data)
{
data.WriteInt32(MuID);
data.WriteInt32(Type);
data.WriteInt32(Quantity);
data.WriteUInt64(Price);
data.WriteInt32(Durability);
data.WriteInt32(StackCount);
data.WriteInt32(ExtendedCostID);
data.WriteInt32(PlayerConditionFailed);
Item.Write(data);
data.WriteBit(Locked);
data.WriteBit(DoNotFilterOnVendor);
data.WriteBit(Refundable);
data.FlushBits();
}
public int MuID;
public int Type;
public ItemInstance Item = new();
public int Quantity = -1;
public ulong Price;
public int Durability;
public int StackCount;
public int ExtendedCostID;
public int PlayerConditionFailed;
public bool Locked;
public bool DoNotFilterOnVendor;
public bool Refundable;
}
public class TrainerListSpell
{
public uint SpellID;
public uint MoneyCost;
public uint ReqSkillLine;
public uint ReqSkillRank;
public uint[] ReqAbility = new uint[SharedConst.MaxTrainerspellAbilityReqs];
public TrainerSpellState Usable;
public byte ReqLevel;
}
}