0d5c0b572d
* Implemented CriteriaType::ReachMaxLevel * Corrected implementations for CriteriaType::ReachRenownLevel and CriteriaType::LearnTaxiNode Port From (https://github.com/TrinityCore/TrinityCore/commit/6da1679cbfdc56cd5f1cab7148f645916bccecc1)
304 lines
12 KiB
C#
304 lines
12 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Framework.Database;
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using Game.Achievements;
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using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game
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{
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class QuestObjectiveCriteriaManager : CriteriaHandler
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{
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public QuestObjectiveCriteriaManager(Player owner)
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{
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_owner = owner;
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}
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public void CheckAllQuestObjectiveCriteria(Player referencePlayer)
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{
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// suppress sending packets
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foreach (CriteriaType criteriaType in CriteriaManager.GetRetroactivelyUpdateableCriteriaTypes())
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UpdateCriteria(criteriaType, 0, 0, 0, null, referencePlayer);
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}
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public override void Reset()
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{
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foreach (var pair in _criteriaProgress)
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SendCriteriaProgressRemoved(pair.Key);
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_criteriaProgress.Clear();
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DeleteFromDB(_owner.GetGUID());
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// re-fill data
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CheckAllQuestObjectiveCriteria(_owner);
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}
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public static void DeleteFromDB(ObjectGuid guid)
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{
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SQLTransaction trans = new();
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, guid.GetCounter());
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
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stmt.AddValue(0, guid.GetCounter());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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}
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public void LoadFromDB(SQLResult objectiveResult, SQLResult criteriaResult)
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{
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if (!objectiveResult.IsEmpty())
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{
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do
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{
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uint objectiveId = objectiveResult.Read<uint>(0);
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QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveId);
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if (objective == null)
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continue;
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_completedObjectives.Add(objectiveId);
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} while (objectiveResult.NextRow());
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}
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if (!criteriaResult.IsEmpty())
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{
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long now = GameTime.GetGameTime();
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do
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{
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uint criteriaId = criteriaResult.Read<uint>(0);
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ulong counter = criteriaResult.Read<ulong>(1);
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long date = criteriaResult.Read<long>(2);
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Criteria criteria = Global.CriteriaMgr.GetCriteria(criteriaId);
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if (criteria == null)
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{
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// Removing non-existing criteria data for all characters
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Log.outError(LogFilter.Player, $"Non-existing quest objective criteria {criteriaId} data has been removed from the table `character_queststatus_objectives_criteria_progress`.");
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INVALID_QUEST_PROGRESS_CRITERIA);
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stmt.AddValue(0, criteriaId);
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DB.Characters.Execute(stmt);
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continue;
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}
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if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
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continue;
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CriteriaProgress progress = new();
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progress.Counter = counter;
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progress.Date = date;
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progress.Changed = false;
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_criteriaProgress[criteriaId] = progress;
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} while (criteriaResult.NextRow());
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}
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}
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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trans.Append(stmt);
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if (!_completedObjectives.Empty())
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{
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foreach (uint completedObjectiveId in _completedObjectives)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, completedObjectiveId);
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trans.Append(stmt);
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}
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}
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if (!_criteriaProgress.Empty())
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{
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foreach (var pair in _criteriaProgress)
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{
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if (!pair.Value.Changed)
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continue;
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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trans.Append(stmt);
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if (pair.Value.Counter != 0)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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stmt.AddValue(2, pair.Value.Counter);
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stmt.AddValue(3, pair.Value.Date);
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trans.Append(stmt);
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}
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pair.Value.Changed = false;
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}
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}
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}
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public void ResetCriteriaTree(uint criteriaTreeId)
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{
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CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
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if (tree == null)
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return;
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CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
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{
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RemoveCriteriaProgress(criteriaTree.Criteria);
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});
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}
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public override void SendAllData(Player receiver)
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{
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foreach (var (id, criteriaProgres) in _criteriaProgress)
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{
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CriteriaUpdate criteriaUpdate = new();
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criteriaUpdate.CriteriaID = id;
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criteriaUpdate.Quantity = criteriaProgres.Counter;
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criteriaUpdate.PlayerGUID = _owner.GetGUID();
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criteriaUpdate.Flags = 0;
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criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(criteriaProgres.Date);
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criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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}
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}
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void CompletedObjective(QuestObjective questObjective, Player referencePlayer)
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{
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if (HasCompletedObjective(questObjective))
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return;
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_owner.KillCreditCriteriaTreeObjective(questObjective);
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Log.outInfo(LogFilter.Player, $"QuestObjectiveCriteriaMgr.CompletedObjective({questObjective.Id}). {GetOwnerInfo()}");
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_completedObjectives.Add(questObjective.Id);
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}
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public bool HasCompletedObjective(QuestObjective questObjective)
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{
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return _completedObjectives.Contains(questObjective.Id);
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}
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
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{
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CriteriaUpdate criteriaUpdate = new();
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criteriaUpdate.CriteriaID = criteria.Id;
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criteriaUpdate.Quantity = progress.Counter;
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criteriaUpdate.PlayerGUID = _owner.GetGUID();
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criteriaUpdate.Flags = 0;
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if (criteria.Entry.StartTimer != 0)
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criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
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criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(progress.Date);
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criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
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criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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}
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public override void SendCriteriaProgressRemoved(uint criteriaId)
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{
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CriteriaDeleted criteriaDeleted = new();
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criteriaDeleted.CriteriaID = criteriaId;
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SendPacket(criteriaDeleted);
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}
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public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return false;
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if (HasCompletedObjective(objective))
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{
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Log.outTrace(LogFilter.Player, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Objective already completed");
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return false;
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}
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if (_owner.GetQuestStatus(objective.QuestID) != QuestStatus.Incomplete)
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{
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Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Not on quest");
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return false;
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}
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Quest quest = Global.ObjectMgr.GetQuestTemplate(objective.QuestID);
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if (_owner.GetGroup() != null && _owner.GetGroup().IsRaidGroup() && !quest.IsAllowedInRaid(referencePlayer.GetMap().GetDifficultyID()))
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{
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Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Quest cannot be completed in raid group");
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return false;
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}
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ushort slot = _owner.FindQuestSlot(objective.QuestID);
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if (slot >= SharedConst.MaxQuestLogSize || !_owner.IsQuestObjectiveCompletable(slot, quest, objective))
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{
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Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Objective not completable");
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return false;
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}
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return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
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}
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public override bool CanCompleteCriteriaTree(CriteriaTree tree)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return false;
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return base.CanCompleteCriteriaTree(tree);
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}
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public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
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{
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QuestObjective objective = tree.QuestObjective;
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if (objective == null)
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return;
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CompletedObjective(objective, referencePlayer);
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}
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public override void SendPacket(ServerPacket data)
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{
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_owner.SendPacket(data);
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}
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public override string GetOwnerInfo()
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{
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return $"{_owner.GetGUID()} {_owner.GetName()}";
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}
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public override List<Criteria> GetCriteriaByType(CriteriaType type, uint asset)
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{
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return Global.CriteriaMgr.GetQuestObjectiveCriteriaByType(type);
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}
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public override bool RequiredAchievementSatisfied(uint achievementId)
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{
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return _owner.HasAchieved(achievementId);
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}
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Player _owner;
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List<uint> _completedObjectives = new();
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}
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}
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