Core/Achievements: Reduce the list of criteria types updated on login
* Implemented CriteriaType::ReachMaxLevel * Corrected implementations for CriteriaType::ReachRenownLevel and CriteriaType::LearnTaxiNode Port From (https://github.com/TrinityCore/TrinityCore/commit/6da1679cbfdc56cd5f1cab7148f645916bccecc1)
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@@ -613,7 +613,7 @@ namespace Framework.Constants
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TotalFactionsEncountered = 89, // Total factions encountered
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LootAnyItem = 90, // Loot any item
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ObtainAnyItem = 91, // Obtain any item
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AnyoneTriggerGameEventScenario = 92, /*NYI*/ // Anyone will Trigger game event "{GameEvents}" (Scenario Only)
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AnyoneTriggerGameEventScenario = 92, // Anyone will Trigger game event "{GameEvents}" (Scenario Only)
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RollAnyNeed = 93, // Roll any number on need
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RollAnyGreed = 94, // Roll any number on greed
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ReleasedSpirit = 95, /*NYI*/ // Released Spirit
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@@ -742,7 +742,7 @@ namespace Framework.Constants
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CompleteAnyReplayQuest = 218, // Complete Any Replay Quest
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BuyItemsFromVendors = 219, // Buy items from vendors
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SellItemsToVendors = 220, // Sell items to vendors
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ReachMaxLevel = 221, /*NYI*/ // Reach Max Level
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ReachMaxLevel = 221, // Reach Max Level
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MemorizeSpell = 222, /*NYI*/ // Memorize Spell "{Spell}"
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LearnTransmogIllusion = 223, /*NYI*/ // Learn Transmog Illusion
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LearnAnyTransmogIllusion = 224, /*NYI*/ // Learn Any Transmog Illusion
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@@ -31,8 +31,8 @@ namespace Game.Achievements
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public void CheckAllAchievementCriteria(Player referencePlayer)
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{
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// suppress sending packets
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for (CriteriaType i = 0; i < CriteriaType.Count; ++i)
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UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
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foreach (CriteriaType criteriaType in CriteriaManager.GetRetroactivelyUpdateableCriteriaTypes())
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UpdateCriteria(criteriaType, 0, 0, 0, null, referencePlayer);
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}
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public bool HasAchieved(uint achievementId)
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File diff suppressed because it is too large
Load Diff
@@ -5453,6 +5453,8 @@ namespace Game.Entities
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UpdateCriteria(CriteriaType.ActivelyReachLevel, level);
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if (level > oldLevel)
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UpdateCriteria(CriteriaType.GainLevels, level - oldLevel);
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if (IsMaxLevel())
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UpdateCriteria(CriteriaType.ReachMaxLevel);
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PushQuests();
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@@ -22,8 +22,8 @@ namespace Game
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public void CheckAllQuestObjectiveCriteria(Player referencePlayer)
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{
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// suppress sending packets
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for (CriteriaType i = 0; i < CriteriaType.Count; ++i)
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UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
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foreach (CriteriaType criteriaType in CriteriaManager.GetRetroactivelyUpdateableCriteriaTypes())
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UpdateCriteria(criteriaType, 0, 0, 0, null, referencePlayer);
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}
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public override void Reset()
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