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112803c149fa6cb2aec0ceceda5fd182be97af00
CypherCore/Source/Game/Entities/Creature
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hondacrx 112803c149 Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells.
Port From (https://github.com/TrinityCore/TrinityCore/commit/264373bb656352a0cdf9b18bad4f3929c7376a9c)
2021-12-17 19:17:29 -05:00
..
Creature.cs
Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells.
2021-12-17 19:17:29 -05:00
Creature.Fields.cs
Core/AI: Add some checks to catch if the AI changes mid-update for players.
2021-11-15 23:22:08 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
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