Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells.
Port From (https://github.com/TrinityCore/TrinityCore/commit/264373bb656352a0cdf9b18bad4f3929c7376a9c)
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@@ -2892,6 +2892,10 @@ namespace Game.Entities
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if (_focusSpell != null)
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return;
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// Prevent dead creatures from setting a focus target, so they won't turn
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if (!IsAlive())
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return;
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// some spells shouldn't track targets
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if (focusSpell.IsFocusDisabled())
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return;
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