14aa18ae65
Port From (https://github.com/TrinityCore/TrinityCore/commit/47bcacd00a3124e801672f57afd4557ccbbe93b6)
464 lines
17 KiB
C#
464 lines
17 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace Framework.Constants
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{
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public enum CreatureLinkedRespawnType
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{
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CreatureToCreature = 0,
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CreatureToGO = 1, // Creature is dependant on GO
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GOToGO = 2,
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GOToCreature = 3 // GO is dependant on creature
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}
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public enum AiReaction
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{
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Alert = 0, // pre-aggro (used in client packet handler)
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Friendly = 1, // (NOT used in client packet handler)
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Hostile = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
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Afraid = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
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Destory = 4 // used on object destroy (NOT used in client packet handler)
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}
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public enum CreatureEliteType
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{
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Normal = 0,
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Elite = 1,
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RareElite = 2,
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WorldBoss = 3,
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Rare = 4,
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EliteTrivial = 5 // found in 2.2.3 for 2 mobs
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}
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[Flags]
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public enum UnitFlags : uint
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{
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ServerControlled = 0x01,
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NonAttackable = 0x02, // not attackable, set when creature starts to cast spells with SPELL_EFFECT_SPAWN and cast time, removed when spell hits caster, original name is UNIT_FLAG_SPAWNING. Rename when it will be removed from all scripts
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RemoveClientControl = 0x04, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
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PlayerControlled = 0x08, //controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
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Rename = 0x10,
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Preparation = 0x20,
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Unk6 = 0x40,
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NotAttackable1 = 0x80,
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ImmuneToPc = 0x100,
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ImmuneToNpc = 0x200,
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Looting = 0x400,
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PetInCombat = 0x800,
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PvpEnabling = 0x1000,
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Silenced = 0x2000,
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CantSwim = 0x4000,
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CanSwim = 0x8000, // shows swim animation in water
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NonAttackable2 = 0x10000,
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Pacified = 0x20000,
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Stunned = 0x40000,
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InCombat = 0x80000,
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OnTaxi = 0x100000,
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Disarmed = 0x200000,
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Confused = 0x400000,
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Fleeing = 0x800000,
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Possessed = 0x1000000, // under direct client control by a player (possess or vehicle)
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Uninteractible = 0x2000000,
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Skinnable = 0x4000000,
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Mount = 0x8000000,
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Unk28 = 0x10000000,
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PreventEmotesFromChatText = 0x20000000, // Prevent automatically playing emotes from parsing chat text, for example "lol" in /say, ending message with ? or !, or using /yell
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Sheathe = 0x40000000,
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Immune = 0x80000000,
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Disallowed = (ServerControlled | NonAttackable | RemoveClientControl |
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PlayerControlled | Rename | Preparation | /* UNIT_FLAG_UNK_6 | */
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NotAttackable1 | Looting | PetInCombat | PvpEnabling |
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Silenced | NonAttackable2 | Pacified | Stunned |
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InCombat | OnTaxi | Disarmed | Confused | Fleeing |
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Possessed | Skinnable | Mount | Unk28 |
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PreventEmotesFromChatText | Sheathe | Immune),
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Allowed = (0xFFFFFFFF & ~Disallowed)
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}
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public enum UnitFlags2 : uint
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{
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FeignDeath = 0x01,
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HideBody = 0x02,
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IgnoreReputation = 0x04,
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ComprehendLang = 0x08,
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MirrorImage = 0x10,
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DontFadeIn = 0x20,
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ForceMovement = 0x40,
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DisarmOffhand = 0x80,
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DisablePredStats = 0x100,
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AllowChangingTalents = 0x200,
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DisarmRanged = 0x400,
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RegeneratePower = 0x800,
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RestrictPartyInteraction = 0x1000,
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PreventSpellClick = 0x2000,
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InteractWhileHostile = 0x4000,
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CannotTurn = 0x8000,
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Unk2 = 0x10000,
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PlayDeathAnim = 0x20000,
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AllowCheatSpells = 0x40000,
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SuppressHighlightWhenTargetedOrMousedOver = 0x00080000,
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TreatAsRaidUnitForHelpfulSpells = 0x100000,
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LargeAoi = 0x00200000,
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GiganticAoi = 0x400000,
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NoActions = 0x800000,
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AiWillOnlySwimIfTargetSwims = 0x1000000,
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DontGenerateCombatLogWhenEngagedWithNpcs = 0x2000000,
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UntargetableByClient = 0x4000000,
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AttackerIgnoresMinimumRanges = 0x8000000,
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UninteractibleIfHostile = 0x10000000,
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Unsued11 = 0x20000000,
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InfiniteAoi = 0x40000000,
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Unused13 = 0x80000000,
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Disallowed = (FeignDeath | IgnoreReputation | ComprehendLang |
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MirrorImage | ForceMovement | DisarmOffhand |
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DisablePredStats | AllowChangingTalents | DisarmRanged |
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/* UNIT_FLAG2_REGENERATE_POWER | */ RestrictPartyInteraction |
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PreventSpellClick | InteractWhileHostile | /* UNIT_FLAG2_CANNOT_TURN | */
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/* UNIT_FLAG2_PLAY_DEATH_ANIM | */ AllowCheatSpells | SuppressHighlightWhenTargetedOrMousedOver |
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TreatAsRaidUnitForHelpfulSpells | LargeAoi | GiganticAoi | NoActions |
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AiWillOnlySwimIfTargetSwims | DontGenerateCombatLogWhenEngagedWithNpcs | UntargetableByClient | AttackerIgnoresMinimumRanges |
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UninteractibleIfHostile | Unsued11 | InfiniteAoi | Unused13),
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Allowed = (0xFFFFFFFF & ~Disallowed)
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}
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public enum UnitFlags3 : uint
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{
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Unk1 = 0x01,
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Disallowed = 0xFFFFFFFF,
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Allowed = (0xFFFFFFFF & ~Disallowed)
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}
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public enum NPCFlags : uint
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{
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None = 0x00,
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Gossip = 0x01, // 100%
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QuestGiver = 0x02, // 100%
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Unk1 = 0x04,
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Unk2 = 0x08,
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Trainer = 0x10, // 100%
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TrainerClass = 0x20, // 100%
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TrainerProfession = 0x40, // 100%
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Vendor = 0x80, // 100%
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VendorAmmo = 0x100, // 100%, General Goods Vendor
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VendorFood = 0x200, // 100%
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VendorPoison = 0x400, // Guessed
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VendorReagent = 0x800, // 100%
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Repair = 0x1000, // 100%
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FlightMaster = 0x2000, // 100%
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SpiritHealer = 0x4000, // Guessed
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SpiritGuide = 0x8000, // Guessed
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Innkeeper = 0x10000, // 100%
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Banker = 0x20000, // 100%
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Petitioner = 0x40000, // 100% 0xc0000 = Guild Petitions, 0x40000 = Arena Team Petitions
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TabardDesigner = 0x80000, // 100%
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BattleMaster = 0x100000, // 100%
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Auctioneer = 0x200000, // 100%
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StableMaster = 0x400000, // 100%
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GuildBanker = 0x800000, //
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SpellClick = 0x1000000, //
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PlayerVehicle = 0x2000000, // Players With Mounts That Have Vehicle Data Should Have It Set
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Mailbox = 0x4000000, // Mailbox
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ArtifactPowerRespec = 0x8000000, // Artifact Powers Reset
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Transmogrifier = 0x10000000, // Transmogrification
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VaultKeeper = 0x20000000, // Void Storage
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WildBattlePet = 0x40000000, // Pet That Player Can Fight (Battle Pet)
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BlackMarket = 0x80000000, // Black Market
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}
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public enum NPCFlags2
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{
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None = 0x00,
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ItemUpgradeMaster = 0x01,
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GarrisonArchitect = 0x02,
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Steering = 0x04,
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ShipmentCrafter = 0x10,
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GarrisonMissionNpc = 0x20,
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TradeskillNpc = 0x40,
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BlackMarketView = 0x80,
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GarrisonTalentNpc = 0x200,
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ContributionCollector = 0x400,
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AzeriteRespec = 0x4000,
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IslandsQueue = 0x8000,
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}
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[Flags]
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public enum CreatureTypeFlags : uint
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{
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Tameable = 0x00000001, // Makes The Mob Tameable (Must Also Be A Beast And Have Family Set)
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VisibleToGhosts = 0x00000002, // Creature Is Also Visible For Not Alive Player. Allows Gossip Interaction If Npcflag Allows?
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BossMob = 0x00000004, // Changes Creature'S Visible Level To "??" In The Creature'S Portrait - Immune Knockback.
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DoNotPlayWoundAnim = 0x00000008,
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NoFactionTooltip = 0x00000010,
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MoreAudible = 0x00000020, // Sound Related
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SpellAttackable = 0x00000040,
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InteractWhileDead = 0x00000080, // Player Can Interact With The Creature If Creature Is Dead (Not If Player Is Dead)
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SkinWithHerbalism = 0x00000100, // Can Be Looted By Herbalist
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SkinWithMining = 0x00000200, // Can Be Looted By Miner
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NoDeathMessage = 0x00000400, // Death Event Will Not Show Up In Combat Log
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AllowMountedCombat = 0x00000800, // Creature Can Remain Mounted When Entering Combat
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CanAssist = 0x00001000, // ? Can Aid Any Player In Combat If In Range?
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NoPetBar = 0x00002000,
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MaskUid = 0x00004000,
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SkinWithEngineering = 0x00008000, // Can Be Looted By Engineer
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TameableExotic = 0x00010000, // Can Be Tamed By Hunter As Exotic Pet
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UseModelCollisionSize = 0x00020000, // Collision Related. (Always Using Default Collision Box?)
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AllowInteractionWhileInCombat = 0x00040000,
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CollideWithMissiles = 0x00080000, // Projectiles Can Collide With This Creature - Interacts With TargetDestTraj
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NoNamePlate = 0x00100000,
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DoNotPlayMountedAnimations = 0x00200000,
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LinkAll = 0x00400000,
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InteractOnlyWithCreator = 0x00800000,
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DoNotPlayUnitEventSounds = 0x01000000,
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HasNoShadowBlob = 0x02000000,
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TreatAsRaidUnit = 0x04000000, //! Creature Can Be Targeted By Spells That Require Target To Be In Caster'S Party/Raid
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ForceGossip = 0x08000000, // Allows The Creature To Display A Single Gossip Option.
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DoNotSheathe = 0x10000000,
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DoNotTargetOnInteraction = 0x20000000,
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DoNotRenderObjectName = 0x40000000,
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QuestBoss = 0x80000000 // Not Verified
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}
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[Flags]
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public enum CreatureFlagsExtra : uint
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{
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InstanceBind = 0x01, // Creature Kill Bind Instance With Killer And Killer'S Group
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Civilian = 0x02, // Not Aggro (Ignore Faction/Reputation Hostility)
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NoParry = 0x04, // Creature Can'T Parry
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NoParryHasten = 0x08, // Creature Can'T Counter-Attack At Parry
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NoBlock = 0x10, // Creature Can'T Block
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NoCrushingBlows = 0x20, // Creature Can'T Do Crush Attacks
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NoXP = 0x40, // creature kill does not provide XP
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Trigger = 0x80, // Trigger Creature
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NoTaunt = 0x100, // Creature Is Immune To Taunt Auras And 'attack me' effects
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NoMoveFlagsUpdate = 0x200, // Creature won't update movement flags
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GhostVisibility = 0x400, // creature will only be visible to dead players
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UseOffhandAttack = 0x800, // creature will use offhand attacks
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NoSellVendor = 0x1000, // players can't sell items to this vendor
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CannotEnterCombat = 0x2000, // creature is not allowed to enter combat
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Worldevent = 0x4000, // Custom Flag For World Event Creatures (Left Room For Merging)
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Guard = 0x8000, // Creature Is Guard
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IgnoreFeighDeath = 0x10000, // creature ignores feign death
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NoCrit = 0x20000, // Creature Can'T Do Critical Strikes
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NoSkillGains = 0x40000, // creature won't increase weapon skills
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ObeysTauntDiminishingReturns = 0x80000, // Taunt is subject to diminishing returns on this creature
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AllDiminish = 0x100000, // creature is subject to all diminishing returns as players are
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NoPlayerDamageReq = 0x200000, // creature does not need to take player damage for kill credit
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Unused22 = 0x400000,
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Unused23 = 0x800000,
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Unused24 = 0x1000000,
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Unused25 = 0x2000000,
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Unused26 = 0x4000000,
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Unused27 = 0x8000000,
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DungeonBoss = 0x10000000, // Creature Is A Dungeon Boss (Set Dynamically, Do Not Add In Db)
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IgnorePathfinding = 0x20000000, // creature ignore pathfinding
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ImmunityKnockback = 0x40000000, // creature is immune to knockback effects
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Unused31 = 0x80000000,
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// Masks
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AllUnused = (Unused22 | Unused23 | Unused24 | Unused25 | Unused26 | Unused27 | Unused31),
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DBAllowed = (0xFFFFFFFF & ~(AllUnused | DungeonBoss))
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}
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public enum CreatureType
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{
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Beast = 1,
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Dragonkin = 2,
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Demon = 3,
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Elemental = 4,
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Giant = 5,
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Undead = 6,
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Humanoid = 7,
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Critter = 8,
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Mechanical = 9,
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NotSpecified = 10,
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Totem = 11,
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NonCombatPet = 12,
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GasCloud = 13,
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WildPet = 14,
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Aberration = 15,
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MaskDemonOrUndead = (1 << (Demon - 1)) | (1 << (Undead - 1)),
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MaskHumanoidOrUndead = (1 << (Humanoid - 1)) | (1 << (Undead - 1)),
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MaskMechanicalOrElemental = (1 << (Mechanical - 1)) | (1 << (Elemental - 1))
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}
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public enum CreatureFamily
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{
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None = 0,
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Wolf = 1,
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Cat = 2,
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Spider = 3,
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Bear = 4,
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Boar = 5,
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Crocolisk = 6,
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CarrionBird = 7,
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Crab = 8,
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Gorilla = 9,
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Raptor = 11,
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Tallstrider = 12,
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Felhunter = 15,
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Voidwalker = 16,
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Succubus = 17,
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Doomguard = 19,
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Scorpid = 20,
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Turtle = 21,
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Imp = 23,
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Bat = 24,
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Hyena = 25,
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BirdOfPrey = 26,
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WindSerpent = 27,
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RemoteControl = 28,
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Felguard = 29,
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Dragonhawk = 30,
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Ravager = 31,
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WarpStalker = 32,
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Sporebat = 33,
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Ray = 34,
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Serpent = 35,
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Moth = 37,
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Chimaera = 38,
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Devilsaur = 39,
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Ghoul = 40,
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Aqiri = 41,
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Worm = 42,
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Clefthoof = 43,
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Wasp = 44,
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CoreHound = 45,
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SpiritBeast = 46,
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WaterElemental = 49,
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Fox = 50,
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Monkey = 51,
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Hound = 52,
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Beetle = 53,
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ShaleBeast = 55,
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Zombie = 56,
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QaTest = 57,
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Hydra = 68,
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Felimp = 100,
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Voidlord = 101,
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Shivara = 102,
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Observer = 103,
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Wrathguard = 104,
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Infernal = 108,
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Fireelemental = 116,
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Earthelemental = 117,
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Crane = 125,
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Waterstrider = 126,
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Rodent = 127,
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StoneHound = 128,
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Gruffhorn = 129,
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Basilisk = 130,
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Direhorn = 138,
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Stormelemental = 145,
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Torrorguard = 147,
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Abyssal = 148,
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Riverbeast = 150,
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Stag = 151,
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Mechanical = 154,
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Abomination = 155,
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Scalehide = 156,
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Oxen = 157,
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Feathermane = 160,
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Lizard = 288,
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Pterrordax = 290,
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Toad = 291,
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Carapid = 292,
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BloodBeast = 296,
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Camel = 298,
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Courser = 299,
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Mammoth = 300,
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Incubus = 302
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}
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public enum InhabitType
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{
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Ground = 1,
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Water = 2,
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Air = 4,
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Root = 8,
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Anywhere = Ground | Water | Air | Root
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}
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public enum EvadeReason
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{
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NoHostiles, // the creature's threat list is empty
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Boundary, // the creature has moved outside its evade boundary
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NoPath, // the creature was unable to reach its target for over 5 seconds
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SequenceBreak, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
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Other
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}
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[Flags]
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public enum GroupAIFlags
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{
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None = 0, // No creature group behavior
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MembersAssistLeader = 0x01, // The member aggroes if the leader aggroes
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LeaderAssistsMember = 0x02, // The leader aggroes if the member aggroes
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MembersAssistMember = (MembersAssistLeader | LeaderAssistsMember), // every member will assist if any member is attacked
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IdleInFormation = 0x200, // The member will follow the leader when pathing idly
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}
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public enum CreatureGroundMovementType
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{
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None,
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Run,
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Hover,
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Max
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}
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public enum CreatureFlightMovementType
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{
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None,
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DisableGravity,
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CanFly,
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Max
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}
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public enum CreatureChaseMovementType
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{
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Run,
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CanWalk,
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AlwaysWalk,
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Max
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}
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public enum CreatureRandomMovementType
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{
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Walk,
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CanRun,
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AlwaysRun,
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Max
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}
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public enum VendorInventoryReason
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{
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None = 0,
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Empty = 1
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}
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}
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