Core/Creature: Disallow nearly all non-static flags on DB side

Port From (https://github.com/TrinityCore/TrinityCore/commit/47bcacd00a3124e801672f57afd4557ccbbe93b6)
This commit is contained in:
hondacrx
2022-05-30 00:32:32 -04:00
parent 8f28b5df58
commit 14aa18ae65
4 changed files with 87 additions and 5 deletions
+30 -2
View File
@@ -79,7 +79,17 @@ namespace Framework.Constants
Unk28 = 0x10000000,
PreventEmotesFromChatText = 0x20000000, // Prevent automatically playing emotes from parsing chat text, for example "lol" in /say, ending message with ? or !, or using /yell
Sheathe = 0x40000000,
Immune = 0x80000000
Immune = 0x80000000,
Disallowed = (ServerControlled | NonAttackable | RemoveClientControl |
PlayerControlled | Rename | Preparation | /* UNIT_FLAG_UNK_6 | */
NotAttackable1 | Looting | PetInCombat | PvpEnabling |
Silenced | NonAttackable2 | Pacified | Stunned |
InCombat | OnTaxi | Disarmed | Confused | Fleeing |
Possessed | Skinnable | Mount | Unk28 |
PreventEmotesFromChatText | Sheathe | Immune),
Allowed = (0xFFFFFFFF & ~Disallowed)
}
public enum UnitFlags2 : uint
@@ -90,7 +100,7 @@ namespace Framework.Constants
ComprehendLang = 0x08,
MirrorImage = 0x10,
DontFadeIn = 0x20,
ForceMove = 0x40,
ForceMovement = 0x40,
DisarmOffhand = 0x80,
DisablePredStats = 0x100,
AllowChangingTalents = 0x200,
@@ -103,6 +113,7 @@ namespace Framework.Constants
Unk2 = 0x10000,
PlayDeathAnim = 0x20000,
AllowCheatSpells = 0x40000,
SuppressHighlightWhenTargetedOrMousedOver = 0x00080000,
TreatAsRaidUnitForHelpfulSpells = 0x100000,
LargeAoi = 0x00200000,
GiganticAoi = 0x400000,
@@ -112,12 +123,29 @@ namespace Framework.Constants
UntargetableByClient = 0x4000000,
AttackerIgnoresMinimumRanges = 0x8000000,
UninteractibleIfHostile = 0x10000000,
Unsued11 = 0x20000000,
InfiniteAoi = 0x40000000,
Unused13 = 0x80000000,
Disallowed = (FeignDeath | IgnoreReputation | ComprehendLang |
MirrorImage | ForceMovement | DisarmOffhand |
DisablePredStats | AllowChangingTalents | DisarmRanged |
/* UNIT_FLAG2_REGENERATE_POWER | */ RestrictPartyInteraction |
PreventSpellClick | InteractWhileHostile | /* UNIT_FLAG2_CANNOT_TURN | */
/* UNIT_FLAG2_PLAY_DEATH_ANIM | */ AllowCheatSpells | SuppressHighlightWhenTargetedOrMousedOver |
TreatAsRaidUnitForHelpfulSpells | LargeAoi | GiganticAoi | NoActions |
AiWillOnlySwimIfTargetSwims | DontGenerateCombatLogWhenEngagedWithNpcs | UntargetableByClient | AttackerIgnoresMinimumRanges |
UninteractibleIfHostile | Unsued11 | InfiniteAoi | Unused13),
Allowed = (0xFFFFFFFF & ~Disallowed)
}
public enum UnitFlags3 : uint
{
Unk1 = 0x01,
Disallowed = 0xFFFFFFFF,
Allowed = (0xFFFFFFFF & ~Disallowed)
}
public enum NPCFlags : uint
+1 -1
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@@ -3094,7 +3094,7 @@ namespace Game.Entities
if (m_deathExpireTime > now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep)
m_deathExpireTime = now + PlayerConst.MaxDeathCount * PlayerConst.DeathExpireStep - 1;
RemoveUnitFlag2(UnitFlags2.ForceMove);
RemoveUnitFlag2(UnitFlags2.ForceMovement);
// make sure the unit is considered out of combat for proper loading
ClearInCombat();
+54
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@@ -2825,6 +2825,33 @@ namespace Game
cInfo.FlagsExtra &= CreatureFlagsExtra.DBAllowed;
}
uint disallowedUnitFlags = (uint)(cInfo.UnitFlags & ~UnitFlags.Allowed);
if (disallowedUnitFlags != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags` {disallowedUnitFlags}, removing incorrect flag.");
cInfo.UnitFlags &= UnitFlags.Allowed;
}
uint disallowedUnitFlags2 = (cInfo.UnitFlags2 & ~(uint)UnitFlags2.Allowed);
if (disallowedUnitFlags2 != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags2` {disallowedUnitFlags2}, removing incorrect flag.");
cInfo.UnitFlags2 &= (uint)UnitFlags2.Allowed;
}
uint disallowedUnitFlags3 = (cInfo.UnitFlags3 & ~(uint)UnitFlags3.Allowed);
if (disallowedUnitFlags3 != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags2` {disallowedUnitFlags3}, removing incorrect flag.");
cInfo.UnitFlags3 &= (uint)UnitFlags3.Allowed;
}
if (cInfo.DynamicFlags != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with `dynamicflags` > 0. Ignored and set to 0.");
cInfo.DynamicFlags = 0;
}
var levels = cInfo.GetMinMaxLevel();
if (levels[0] < 1 || levels[0] > SharedConst.StrongMaxLevel)
{
@@ -3572,6 +3599,33 @@ namespace Game
}
}
uint disallowedUnitFlags = (uint)(cInfo.UnitFlags & ~UnitFlags.Allowed);
if (disallowedUnitFlags != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags` {disallowedUnitFlags}, removing incorrect flag.");
cInfo.UnitFlags &= UnitFlags.Allowed;
}
uint disallowedUnitFlags2 = (cInfo.UnitFlags2 & ~(uint)UnitFlags2.Allowed);
if (disallowedUnitFlags2 != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags2` {disallowedUnitFlags2}, removing incorrect flag.");
cInfo.UnitFlags2 &= (uint)UnitFlags2.Allowed;
}
uint disallowedUnitFlags3 = (cInfo.UnitFlags3 & ~(uint)UnitFlags3.Allowed);
if (disallowedUnitFlags3 != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with disallowed `unit_flags2` {disallowedUnitFlags3}, removing incorrect flag.");
cInfo.UnitFlags3 &= (uint)UnitFlags3.Allowed;
}
if (cInfo.DynamicFlags != 0)
{
Log.outError(LogFilter.Sql, $"Table `creature_template` lists creature (Entry: {cInfo.Entry}) with `dynamicflags` > 0. Ignored and set to 0.");
cInfo.DynamicFlags = 0;
}
if (WorldConfig.GetBoolValue(WorldCfg.CalculateCreatureZoneAreaData))
{
PhasingHandler.InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
+2 -2
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@@ -2273,13 +2273,13 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
if (apply)
target.AddUnitFlag2(UnitFlags2.ForceMove);
target.AddUnitFlag2(UnitFlags2.ForceMovement);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target.HasAuraType(GetAuraType()))
return;
target.RemoveUnitFlag2(UnitFlags2.ForceMove);
target.RemoveUnitFlag2(UnitFlags2.ForceMovement);
}
}