Files
CypherCore/Source/Game/Handlers/SceneHandler.cs
T
2023-01-18 17:25:32 -05:00

38 lines
1.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.SceneTriggerEvent)]
void HandleSceneTriggerEvent(SceneTriggerEvent sceneTriggerEvent)
{
Log.outDebug(LogFilter.Scenes, "HandleSceneTriggerEvent: SceneInstanceID: {0} Event: {1}", sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event);
GetPlayer().GetSceneMgr().OnSceneTrigger(sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event);
}
[WorldPacketHandler(ClientOpcodes.ScenePlaybackComplete)]
void HandleScenePlaybackComplete(ScenePlaybackComplete scenePlaybackComplete)
{
Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackComplete: SceneInstanceID: {0}", scenePlaybackComplete.SceneInstanceID);
GetPlayer().GetSceneMgr().OnSceneComplete(scenePlaybackComplete.SceneInstanceID);
}
[WorldPacketHandler(ClientOpcodes.ScenePlaybackCanceled)]
void HandleScenePlaybackCanceled(ScenePlaybackCanceled scenePlaybackCanceled)
{
Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackCanceled: SceneInstanceID: {0}", scenePlaybackCanceled.SceneInstanceID);
GetPlayer().GetSceneMgr().OnSceneCancel(scenePlaybackCanceled.SceneInstanceID);
}
}
}