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CypherCore/Source/Game/Spells
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hondacrx 2b13cba15b Core/Spell: fix some spells that shouldn't allow stealth or invisibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/68131dbd92f2a9c7b932a7f23719f57adf66d90e)
2020-07-23 19:02:33 -04:00
..
Auras
Core/Auras: Named two test realm aura types
2020-07-19 16:44:55 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
2020-07-23 19:02:33 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
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