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1ca5b5bcadc3f7e16c841646ab0d77289acb8a88
CypherCore/Source/Game/Spells
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hondacrx b4bf10ed22 Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
2021-03-29 17:11:46 -04:00
..
Auras
Core/Spells: Implement SPELL_EFFECT_TELEPORT_TO_RETURN_POINT
2021-03-29 16:36:05 -04:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
Core/Script: Implement CalcCritChance hooks for spell and aura scripts
2021-03-29 16:04:29 -04:00
SpellCastTargets.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
SpellEffects.cs
Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
2021-03-29 17:11:46 -04:00
SpellHistory.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
SpellInfo.cs
Core/Auras: Corrected logic used to determine if a spellmod should affect another spell, empty family name or class mask should not apply to any spell
2021-03-29 16:06:26 -04:00
SpellManager.cs
Core/Auras: Defined and implemented many new interrupt flags
2021-03-28 15:49:12 -04:00
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